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- using UnityEngine;
- [AddComponentMenu("Modifiers/Warps/Skew")]
- public class MegaSkewWarp : MegaWarp
- {
- public float amount = 0.0f;
- public bool doRegion = false;
- public float to = 0.0f;
- public float from = 0.0f;
- public float dir = 0.0f;
- public MegaAxis axis = MegaAxis.X;
- Matrix4x4 mat = new Matrix4x4();
- float amountOverLength = 0.0f;
- public override string WarpName() { return "Skew"; }
- public override string GetIcon() { return "MegaSkew icon.png"; }
- public override string GetHelpURL() { return "?page_id=2571"; }
- public override Vector3 Map(int i, Vector3 p)
- {
- p = tm.MultiplyPoint3x4(p);
- Vector3 ip = p;
- float dist = p.magnitude;
- float dcy = Mathf.Exp(-totaldecay * Mathf.Abs(dist));
- float z = p.y;
- if ( doRegion )
- {
- if ( p.y < from )
- z = from;
- else
- if ( p.y > to )
- z = to;
- }
- p.x -= z * amountOverLength;
- p = Vector3.Lerp(ip, p, dcy);
- return invtm.MultiplyPoint3x4(p);
- }
- public override bool Prepare(float decay)
- {
- tm = transform.worldToLocalMatrix;
- invtm = tm.inverse;
- if ( from > 0.0f )
- from = 0.0f;
- if ( to < 0.0f )
- to = 0.0f;
- mat = Matrix4x4.identity;
- switch ( axis )
- {
- case MegaAxis.X: MegaMatrix.RotateZ(ref mat, Mathf.PI * 0.5f); break;
- case MegaAxis.Y: MegaMatrix.RotateX(ref mat, -Mathf.PI * 0.5f); break;
- case MegaAxis.Z: break;
- }
- MegaMatrix.RotateY(ref mat, Mathf.Deg2Rad * dir);
- SetAxis(mat);
- float len = 0.0f;
- if ( !doRegion )
- {
- switch ( axis )
- {
- case MegaAxis.X: len = Width; break;
- case MegaAxis.Z: len = Height; break;
- case MegaAxis.Y: len = Length; break;
- }
- }
- else
- len = to - from;
- if ( len == 0.0f )
- len = 0.000001f;
- amountOverLength = amount / len;
- totaldecay = Decay + decay;
- if ( totaldecay < 0.0f )
- totaldecay = 0.0f;
- return true;
- }
- public override void ExtraGizmo()
- {
- if ( doRegion )
- DrawFromTo(axis, from, to);
- }
- }
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