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- using UnityEngine;
- [AddComponentMenu("Modifiers/Spherify")]
- public class MegaSpherify : MegaModifier
- {
- public float percent = 0.0f;
- public float FallOff = 0.0f;
- float per;
- float xsize,ysize,zsize;
- float size;
- float cx,cy,cz;
- public override string ModName() { return "Spherify"; }
- public override string GetHelpURL() { return "?page_id=322"; }
- public override Vector3 Map(int i, Vector3 p)
- {
- p = tm.MultiplyPoint3x4(p);
- float xw,yw,zw;
- xw = p.x - cx; yw = p.y - cy; zw = p.z - cz;
- if ( xw == 0.0f && yw == 0.0f && zw == 0.0f )
- xw = yw = zw = 1.0f;
- float vdist = Mathf.Sqrt(xw * xw + yw * yw + zw * zw);
- float mfac = size / vdist;
- float dcy = Mathf.Exp(-FallOff * Mathf.Abs(vdist));
- p.x = cx + xw + (Mathf.Sign(xw) * ((Mathf.Abs(xw * mfac) - Mathf.Abs(xw)) * per) * dcy);
- p.y = cy + yw + (Mathf.Sign(yw) * ((Mathf.Abs(yw * mfac) - Mathf.Abs(yw)) * per) * dcy);
- p.z = cz + zw + (Mathf.Sign(zw) * ((Mathf.Abs(zw * mfac) - Mathf.Abs(zw)) * per) * dcy);
- return invtm.MultiplyPoint3x4(p);
- }
- public override void ModStart(MegaModifiers mc)
- {
- xsize = bbox.max.x - bbox.min.x;
- ysize = bbox.max.y - bbox.min.y;
- zsize = bbox.max.z - bbox.min.z;
- size = (xsize > ysize) ? xsize : ysize;
- size = (zsize > size) ? zsize : size;
- size /= 2.0f;
- cx = bbox.center.x;
- cy = bbox.center.y;
- cz = bbox.center.z;
- // Get the percentage to spherify at this time
- per = percent / 100.0f;
- }
- public override bool ModLateUpdate(MegaModContext mc)
- {
- return Prepare(mc);
- }
- public override bool Prepare(MegaModContext mc)
- {
- xsize = bbox.max.x - bbox.min.x;
- ysize = bbox.max.y - bbox.min.y;
- zsize = bbox.max.z - bbox.min.z;
- size = (xsize > ysize) ? xsize : ysize;
- size = (zsize > size) ? zsize : size;
- size /= 2.0f;
- cx = bbox.center.x;
- cy = bbox.center.y;
- cz = bbox.center.z;
- // Get the percentage to spherify at this time
- per = percent / 100.0f;
- return true;
- }
- }
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