MegaModifyObject.cs 11 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections.Generic;
  4. #if UNITY_EDITOR
  5. using UnityEditor;
  6. #endif
  7. // TODO: Have a move list in the inspector instead of order value
  8. [AddComponentMenu("Modifiers/Modify Object")]
  9. [ExecuteInEditMode]
  10. public class MegaModifyObject : MegaModifiers
  11. {
  12. [HideInInspector]
  13. public Mesh cachedMesh;
  14. public bool InvisibleUpdate = false;
  15. bool visible = true;
  16. int restorekeep = 0;
  17. public bool readable = false;
  18. private static int CompareOrder(MegaModifier m1, MegaModifier m2)
  19. {
  20. return m1.Order - m2.Order;
  21. }
  22. [ContextMenu("Resort")]
  23. public virtual void Resort()
  24. {
  25. BuildList();
  26. }
  27. [ContextMenu("Help")]
  28. public virtual void Help()
  29. {
  30. Application.OpenURL("http://www.west-racing.com/mf/?page_id=444");
  31. }
  32. [ContextMenu("Remove Modify Object (Keep deformed mesh)")]
  33. public virtual void RemoveKeep()
  34. {
  35. MegaModifier[] mods = GetComponents<MegaModifier>();
  36. for ( int i = 0; i < mods.Length; i++ )
  37. {
  38. if ( Application.isEditor )
  39. DestroyImmediate(mods[i]);
  40. else
  41. Destroy(mods[i]);
  42. }
  43. restorekeep = 1;
  44. if ( Application.isEditor )
  45. DestroyImmediate(this);
  46. else
  47. Destroy(this);
  48. }
  49. [ContextMenu("Remove Modify Object (Restore Mesh)")]
  50. public virtual void RemoveRestore()
  51. {
  52. MegaModifier[] mods = GetComponents<MegaModifier>();
  53. for ( int i = 0; i < mods.Length; i++ )
  54. {
  55. if ( Application.isEditor )
  56. DestroyImmediate(mods[i]);
  57. else
  58. Destroy(mods[i]);
  59. }
  60. restorekeep = 2;
  61. if ( Application.isEditor )
  62. DestroyImmediate(this);
  63. else
  64. Destroy(this);
  65. }
  66. void OnDestroy()
  67. {
  68. if ( mesh != cachedMesh )
  69. {
  70. if ( restorekeep == 0 || restorekeep == 2 )
  71. {
  72. if ( !SetMeshNew(gameObject, cachedMesh) )
  73. {
  74. if ( Application.isEditor )
  75. DestroyImmediate(mesh);
  76. else
  77. Destroy(mesh);
  78. }
  79. }
  80. }
  81. }
  82. void Start()
  83. {
  84. if ( dynamicMesh )
  85. cachedMesh = null;
  86. GameObject gobj;
  87. Mesh rmesh = FindMesh(gameObject, out gobj);
  88. if ( rmesh )
  89. {
  90. readable = rmesh.isReadable;
  91. }
  92. }
  93. void OnRenderObject()
  94. {
  95. if ( UpdateMode == MegaUpdateMode.OnRender )
  96. {
  97. ModifyObjectMT();
  98. }
  99. }
  100. [ContextMenu("Mesh Changed")]
  101. public void MeshHasBeenChanged()
  102. {
  103. cachedMesh = (Mesh)Mesh.Instantiate(FindMesh(gameObject, out sourceObj));
  104. cachedMesh = FindMesh(gameObject, out sourceObj);
  105. mesh = cachedMesh;
  106. if ( mesh.vertexCount != 0 )
  107. SetMeshData();
  108. if ( recalcnorms )
  109. RecalcNormals();
  110. if ( recalcbounds )
  111. mesh.RecalculateBounds();
  112. }
  113. public void GetMesh(bool force)
  114. {
  115. if ( mesh == null || cachedMesh == null || sverts.Length == 0 || mesh.vertexCount != sverts.Length || force )
  116. {
  117. if ( dynamicMesh )
  118. {
  119. cachedMesh = FindMesh(gameObject, out sourceObj);
  120. readable = cachedMesh.isReadable;
  121. if ( readable )
  122. {
  123. if ( verts != null && verts.Length > 0 )
  124. cachedMesh.vertices = verts;
  125. mesh = cachedMesh;
  126. if ( mesh.vertexCount != 0 )
  127. SetMeshData();
  128. }
  129. }
  130. else
  131. {
  132. cachedMesh = FindMesh(gameObject, out sourceObj);
  133. readable = cachedMesh.isReadable;
  134. if ( cachedMesh.isReadable )
  135. {
  136. if ( verts != null && verts.Length > 0 )
  137. cachedMesh.vertices = verts;
  138. mesh = MegaCopyObject.DupMesh(cachedMesh, "");
  139. SetMesh(gameObject, mesh);
  140. if ( mesh.vertexCount != 0 )
  141. SetMeshData();
  142. }
  143. }
  144. }
  145. }
  146. void SetMeshData()
  147. {
  148. bbox = cachedMesh.bounds;
  149. sverts = new Vector3[cachedMesh.vertexCount];
  150. verts = cachedMesh.vertices;
  151. uvs = cachedMesh.uv;
  152. suvs = new Vector2[cachedMesh.uv.Length];
  153. cols = cachedMesh.colors;
  154. //BuildNormalMapping(cachedMesh, false);
  155. mods = GetComponents<MegaModifier>();
  156. Array.Sort(mods, CompareOrder);
  157. for ( int i = 0; i < mods.Length; i++ )
  158. {
  159. if ( mods[i] != null )
  160. {
  161. mods[i].SetModMesh(mesh);
  162. mods[i].ModStart(this); // Some mods like push error if we dont do this, put in error check and disable
  163. }
  164. }
  165. mapping = null;
  166. UpdateMesh = -1;
  167. }
  168. public void ModReset(MegaModifier m)
  169. {
  170. if ( m != null )
  171. {
  172. m.SetModMesh(cachedMesh);
  173. BuildList();
  174. }
  175. }
  176. // Check, do we need these?
  177. void Update()
  178. {
  179. GetMesh(false);
  180. if ( readable )
  181. {
  182. if ( visible || InvisibleUpdate )
  183. {
  184. if ( UpdateMode == MegaUpdateMode.Update )
  185. ModifyObjectMT();
  186. }
  187. }
  188. }
  189. void LateUpdate()
  190. {
  191. if ( visible || InvisibleUpdate )
  192. {
  193. if ( UpdateMode == MegaUpdateMode.LateUpdate )
  194. ModifyObjectMT();
  195. }
  196. }
  197. void OnBecameVisible()
  198. {
  199. visible = true;
  200. }
  201. void OnBecameInvisible()
  202. {
  203. visible = false;
  204. }
  205. [ContextMenu("Reset")]
  206. public void Reset()
  207. {
  208. ResetMeshInfo();
  209. }
  210. // Mesh related stuff
  211. [ContextMenu("Reset Mesh Info")]
  212. public void ResetMeshInfo()
  213. {
  214. if ( mods != null )
  215. {
  216. if ( mods.Length > 0 )
  217. {
  218. mesh.vertices = mods[0].verts; //_verts; // mesh.vertices = GetVerts(true);
  219. }
  220. mesh.uv = uvs; //GetUVs(true);
  221. if ( recalcnorms )
  222. RecalcNormals();
  223. if ( recalcbounds )
  224. mesh.RecalculateBounds();
  225. }
  226. #if false
  227. if ( cachedMesh == null )
  228. cachedMesh = (Mesh)Mesh.Instantiate(FindMesh(gameObject, out sourceObj));
  229. GetMeshData(false);
  230. mesh.vertices = verts; //_verts; // mesh.vertices = GetVerts(true);
  231. mesh.uv = uvs; //GetUVs(true);
  232. if ( recalcnorms )
  233. RecalcNormals();
  234. if ( recalcbounds )
  235. mesh.RecalculateBounds();
  236. #endif
  237. }
  238. #if false
  239. void Reset()
  240. {
  241. if ( cachedMesh == null )
  242. cachedMesh = (Mesh)Mesh.Instantiate(FindMesh(gameObject, out sourceObj));
  243. BuildList();
  244. ReStart1(true);
  245. }
  246. #endif
  247. // Called by my scripts when the mesh has changed
  248. public void MeshUpdated()
  249. {
  250. GetMesh(true);
  251. //cachedMesh = (Mesh)Mesh.Instantiate(FindMesh(gameObject, out sourceObj));
  252. //GetMeshData(true);
  253. foreach ( MegaModifier mod in mods ) // Added back in?
  254. mod.SetModMesh(cachedMesh);
  255. }
  256. // Replace mesh data with data from newmesh, called from scripts not used internally
  257. public void MeshChanged(Mesh newmesh)
  258. {
  259. if ( mesh )
  260. {
  261. mesh.vertices = newmesh.vertices;
  262. mesh.normals = newmesh.normals;
  263. mesh.uv = newmesh.uv;
  264. #if UNITY_5_0 || UNITY_5_1 || UNITY_5 || UNITY_2017 || UNITY_2018 || UNITY_2019 || UNITY_2020
  265. mesh.uv2 = newmesh.uv2;
  266. mesh.uv3 = newmesh.uv3;
  267. mesh.uv4 = newmesh.uv4;
  268. #else
  269. mesh.uv1 = newmesh.uv1;
  270. mesh.uv2 = newmesh.uv2;
  271. #endif
  272. mesh.colors = newmesh.colors;
  273. mesh.tangents = newmesh.tangents;
  274. mesh.subMeshCount = newmesh.subMeshCount;
  275. for ( int i = 0; i < newmesh.subMeshCount; i++ )
  276. mesh.SetTriangles(newmesh.GetTriangles(i), i);
  277. bbox = newmesh.bounds;
  278. sverts = new Vector3[mesh.vertexCount];
  279. verts = mesh.vertices;
  280. uvs = mesh.uv;
  281. suvs = new Vector2[mesh.uv.Length];
  282. cols = mesh.colors;
  283. //BuildNormalMapping(cachedMesh, false);
  284. mods = GetComponents<MegaModifier>();
  285. Array.Sort(mods, CompareOrder);
  286. foreach ( MegaModifier mod in mods )
  287. {
  288. if ( mod != null )
  289. {
  290. mod.SetModMesh(newmesh);
  291. mod.ModStart(this); // Some mods like push error if we dont do this, put in error check and disable
  292. }
  293. }
  294. mapping = null;
  295. UpdateMesh = -1;
  296. }
  297. }
  298. #if false
  299. public void GetMeshData(bool force)
  300. {
  301. if ( force || mesh == null )
  302. mesh = FindMesh1(gameObject, out sourceObj); //Utils.GetMesh(gameObject);
  303. // Do we use mesh anymore
  304. if ( mesh != null ) // was mesh
  305. {
  306. bbox = cachedMesh.bounds;
  307. sverts = new Vector3[cachedMesh.vertexCount];
  308. verts = cachedMesh.vertices;
  309. uvs = cachedMesh.uv;
  310. suvs = new Vector2[cachedMesh.uv.Length];
  311. cols = cachedMesh.colors;
  312. //BuildNormalMapping(cachedMesh, false);
  313. mods = GetComponents<MegaModifier>();
  314. Array.Sort(mods, CompareOrder);
  315. for ( int i = 0; i < mods.Length; i++ )
  316. {
  317. if ( mods[i] != null )
  318. mods[i].ModStart(this); // Some mods like push error if we dont do this, put in error check and disable
  319. }
  320. }
  321. UpdateMesh = -1;
  322. }
  323. #endif
  324. public void SetMesh(GameObject go, Mesh mesh)
  325. {
  326. if ( go )
  327. {
  328. Transform[] trans = (Transform[])go.GetComponentsInChildren<Transform>(true);
  329. for ( int i = 0; i < trans.Length; i++ )
  330. {
  331. MeshFilter mf = (MeshFilter)trans[i].GetComponent<MeshFilter>();
  332. if ( mf )
  333. {
  334. mf.sharedMesh = mesh;
  335. return;
  336. }
  337. SkinnedMeshRenderer skin = (SkinnedMeshRenderer)trans[i].GetComponent<SkinnedMeshRenderer>();
  338. if ( skin )
  339. {
  340. skin.sharedMesh = mesh;
  341. return;
  342. }
  343. }
  344. }
  345. }
  346. static public Mesh FindMesh(GameObject go, out GameObject obj)
  347. {
  348. if ( go )
  349. {
  350. Transform[] trans = (Transform[])go.GetComponentsInChildren<Transform>(true);
  351. for ( int i = 0; i < trans.Length; i++ )
  352. {
  353. MeshFilter mf = (MeshFilter)trans[i].GetComponent<MeshFilter>();
  354. if ( mf )
  355. {
  356. if ( mf.gameObject != go )
  357. obj = mf.gameObject;
  358. else
  359. obj = null;
  360. return mf.sharedMesh;
  361. }
  362. SkinnedMeshRenderer skin = (SkinnedMeshRenderer)trans[i].GetComponent<SkinnedMeshRenderer>();
  363. if ( skin )
  364. {
  365. if ( skin.gameObject != go )
  366. obj = skin.gameObject;
  367. else
  368. obj = null;
  369. return skin.sharedMesh;
  370. }
  371. }
  372. }
  373. obj = null;
  374. return null;
  375. }
  376. static public Mesh FindMesh(GameObject go)
  377. {
  378. if ( go )
  379. {
  380. Transform[] trans = (Transform[])go.GetComponentsInChildren<Transform>(true);
  381. for ( int i = 0; i < trans.Length; i++ )
  382. {
  383. MeshFilter mf = (MeshFilter)trans[i].GetComponent<MeshFilter>();
  384. if ( mf )
  385. {
  386. return mf.sharedMesh;
  387. }
  388. SkinnedMeshRenderer skin = (SkinnedMeshRenderer)trans[i].GetComponent<SkinnedMeshRenderer>();
  389. if ( skin )
  390. {
  391. return skin.sharedMesh;
  392. }
  393. }
  394. }
  395. return null;
  396. }
  397. static public bool SetMeshNew(GameObject go, Mesh m)
  398. {
  399. if ( go )
  400. {
  401. Transform[] trans = (Transform[])go.GetComponentsInChildren<Transform>(true);
  402. for ( int i = 0; i < trans.Length; i++ )
  403. {
  404. MeshFilter mf = (MeshFilter)trans[i].GetComponent<MeshFilter>();
  405. if ( mf )
  406. {
  407. mf.sharedMesh = m;
  408. return true;
  409. }
  410. SkinnedMeshRenderer skin = (SkinnedMeshRenderer)trans[i].GetComponent<SkinnedMeshRenderer>();
  411. if ( skin )
  412. {
  413. skin.sharedMesh = m;
  414. return true;
  415. }
  416. }
  417. }
  418. return false;
  419. }
  420. #if false
  421. public Mesh FindMesh1(GameObject go, out GameObject obj)
  422. {
  423. if ( go )
  424. {
  425. MeshFilter[] filters = (MeshFilter[])go.GetComponentsInChildren<MeshFilter>(true);
  426. if ( filters.Length > 0 )
  427. {
  428. if ( filters[0].gameObject != go )
  429. obj = filters[0].gameObject;
  430. else
  431. obj = null;
  432. return filters[0].mesh;
  433. }
  434. SkinnedMeshRenderer[] skins = (SkinnedMeshRenderer[])go.GetComponentsInChildren<SkinnedMeshRenderer>(true);
  435. if ( skins.Length > 0 )
  436. {
  437. if ( skins[0].gameObject != go )
  438. obj = skins[0].gameObject;
  439. else
  440. obj = null;
  441. return skins[0].sharedMesh;
  442. }
  443. }
  444. obj = null;
  445. return null;
  446. }
  447. #endif
  448. #if false
  449. void RestoreMesh(GameObject go, Mesh mesh)
  450. {
  451. if ( go )
  452. {
  453. MeshFilter[] filters = (MeshFilter[])go.GetComponentsInChildren<MeshFilter>(true);
  454. if ( filters.Length > 0 )
  455. {
  456. filters[0].sharedMesh = (Mesh)Instantiate(mesh);
  457. return;
  458. }
  459. SkinnedMeshRenderer[] skins = (SkinnedMeshRenderer[])go.GetComponentsInChildren<SkinnedMeshRenderer>(true);
  460. if ( skins.Length > 0 )
  461. {
  462. skins[0].sharedMesh = (Mesh)Instantiate(mesh);
  463. return;
  464. }
  465. }
  466. }
  467. #endif
  468. }