PROTOCOLS.cs 1.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class PROTOCOLS
  5. {
  6. public static string URL = "https://metaverseapi.xwxgame.com/";
  7. public static string Login = "user/login";
  8. public static string Config = "config/table";
  9. public static string worldAreaBlock = "world/worldAreaBlock";//进入大世界
  10. public static string worldSceneData = "world/worldSceneData";//进入室内
  11. public static string game = "game/start";
  12. public static string end = "game/play";
  13. public static string Sign = "sign/sign";
  14. public static string SignAhead = "sign/ahead";
  15. public static string entertreasure = "treasure/enter";
  16. public static string opentreasure = "treasure/open";
  17. public static string upgrade = "attr/upgrade";
  18. public static string Buy = "theme/buy";
  19. public static string Equip = "theme/equip";
  20. public static string share = "fission/share";
  21. public static string vd = "fission/vd";
  22. public static string revival = "game/revival";
  23. public static string fission = "theme/fission";
  24. public static string themefission = "theme/fission";
  25. public static string treasure = "treasure/click";
  26. public static string Lottery = "lottery/lottery";
  27. public static string skillup = "skill/upgrade";
  28. public static string kunbuy = "kun/buy";
  29. public static string kunmove = "kun/move";
  30. public static string kunequip = "kun/equip";
  31. public static string kundiscard = "kun/discard";
  32. public static string dmaward = "dmission/getrewards";
  33. public static string cqgaward = "fission/cqg";
  34. public static string sall = "mall/buy";
  35. public static string getdata = "client/get";
  36. public static string savedata = "client/set";
  37. }