CombineSkinMeshEditor.cs 443 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. [CustomEditor(typeof(CombineSkinMesh))]
  6. public class CombineSkinMeshEditor : Editor
  7. {
  8. public override void OnInspectorGUI()
  9. {
  10. base.OnInspectorGUI();
  11. if (GUILayout.Button("合并网格"))
  12. {
  13. CombineSkinMesh combine = target as CombineSkinMesh;
  14. combine.StartCombine();
  15. }
  16. }
  17. }