1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 |
- // Magica Cloth.
- // Copyright (c) MagicaSoft, 2020-2022.
- // https://magicasoft.jp
- using Unity.Jobs;
- using UnityEngine;
- namespace MagicaCloth
- {
- /// <summary>
- /// 拘束のベースクラス
- /// </summary>
- public abstract class PhysicsManagerConstraint
- {
- // 反復1回の実行回数
- [Range(1, 4)]
- public int iteration = 1;
- /// <summary>
- /// 親マネージャ
- /// </summary>
- public MagicaPhysicsManager Manager { get; set; }
- //=========================================================================================
- /// <summary>
- /// 初期化
- /// </summary>
- /// <param name="manager"></param>
- public void Init(MagicaPhysicsManager manager)
- {
- Manager = manager;
- Create();
- }
- /// <summary>
- /// データ作成
- /// </summary>
- public abstract void Create();
- /// <summary>
- /// チームIDのデータを削除
- /// </summary>
- /// <param name="teamId"></param>
- public abstract void RemoveTeam(int teamId);
- /// <summary>
- /// データ開放
- /// </summary>
- public abstract void Release();
- /// <summary>
- /// 拘束の更新回数取得
- /// </summary>
- /// <returns></returns>
- public virtual int GetIterationCount()
- {
- return iteration;
- }
- /// <summary>
- /// 拘束の解決(ステップ回数実行される)
- /// </summary>
- /// <param name="dtime">ステップ時間</param>
- /// <param name="updatePower">90upsを基準とした更新力</param>
- /// <param name="iteration">同フレームでの実行カウント(0~)</param>
- public abstract JobHandle SolverConstraint(int runCount, float dtime, float updatePower, int iteration, JobHandle jobHandle);
- }
- }
|