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- // Magica Cloth.
- // Copyright (c) MagicaSoft, 2020-2022.
- // https://magicasoft.jp
- namespace MagicaCloth
- {
- public static partial class Define
- {
- /// <summary>
- /// メッシュ最適化組み合わせ(ビットフラグ)
- /// </summary>
- public static class OptimizeMesh
- {
- public const int Unknown = 0x00000000;
- public const int Nothing = 0x00000001;
- public const int Unity2018_On = 0x00000010;
- public const int Unity2019_PolygonOrder = 0x00000100;
- public const int Unity2019_VertexOrder = 0x00000200;
- }
- //=========================================================================================
- /// <summary>
- /// レンダーメッシュ用
- /// </summary>
- public static class RenderMesh
- {
- /// <summary>
- /// レンダーメッシュのローカル変換を頂点ごとに実行するか判定するワーカー数の倍率
- /// </summary>
- public const int WorkerMultiplesOfVertexCollection = 3;
- }
- }
- }
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