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- // Magica Cloth.
- // Copyright (c) MagicaSoft, 2020-2022.
- // https://magicasoft.jp
- using System.Collections.Generic;
- using Unity.Mathematics;
- using UnityEngine;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- namespace MagicaCloth
- {
- /// <summary>
- /// メッシュスプリング
- /// </summary>
- [HelpURL("https://magicasoft.jp/magica-cloth-mesh-spring/")]
- [AddComponentMenu("MagicaCloth/MagicaMeshSpring", 100)]
- public class MagicaMeshSpring : BaseCloth
- {
- /// <summary>
- /// データバージョン
- /// </summary>
- private const int DATA_VERSION = 7;
- /// <summary>
- /// エラーデータバージョン
- /// </summary>
- private const int ERR_DATA_VERSION = 3;
- // 対象仮想メッシュデフォーマー
- [SerializeField]
- private MagicaVirtualDeformer virtualDeformer = null;
- [SerializeField]
- private int virtualDeformerHash;
- [SerializeField]
- private int virtualDeformerVersion;
- // センタートランスフォーム
- [SerializeField]
- private Transform centerTransform = null;
- public enum Axis
- {
- X,
- Y,
- Z,
- InverseX,
- InverseY,
- InverseZ,
- }
- [SerializeField]
- private Axis directionAxis;
- [SerializeField]
- private SpringData springData = null;
- [SerializeField]
- private int springDataHash;
- [SerializeField]
- private int springDataVersion;
- //=========================================================================================
- public override ComponentType GetComponentType()
- {
- return ComponentType.MeshSpring;
- }
- //=========================================================================================
- public override int GetDataHash()
- {
- int hash = base.GetDataHash();
- hash += virtualDeformer.GetDataHash();
- hash += centerTransform.GetDataHash();
- hash += SpringData.GetDataHash();
- return hash;
- }
- //=========================================================================================
- public VirtualMeshDeformer Deformer
- {
- get
- {
- if (virtualDeformer != null)
- return virtualDeformer.Deformer;
- return null;
- }
- }
- public SpringData SpringData
- {
- get
- {
- #if UNITY_EDITOR
- if (Application.isPlaying)
- return springData;
- else
- {
- // unity2019.3で参照がnullとなる不具合の対処(臨時)
- var so = new SerializedObject(this);
- return so.FindProperty("springData").objectReferenceValue as SpringData;
- }
- #else
- return springData;
- #endif
- }
- }
- public int UseVertexCount
- {
- get
- {
- if (SpringData == null)
- return 0;
- else
- return SpringData.UseVertexCount;
- }
- }
- public Transform CenterTransform
- {
- get
- {
- return centerTransform;
- }
- set
- {
- centerTransform = value;
- }
- }
- public Axis DirectionAxis
- {
- get
- {
- return directionAxis;
- }
- set
- {
- directionAxis = value;
- }
- }
- public Vector3 CenterTransformDirection
- {
- get
- {
- Vector3 dir = Vector3.forward;
- if (centerTransform)
- {
- switch (directionAxis)
- {
- case Axis.X:
- dir = centerTransform.right;
- break;
- case Axis.Y:
- dir = centerTransform.up;
- break;
- case Axis.Z:
- dir = centerTransform.forward;
- break;
- case Axis.InverseX:
- dir = -centerTransform.right;
- break;
- case Axis.InverseY:
- dir = -centerTransform.up;
- break;
- case Axis.InverseZ:
- dir = -centerTransform.forward;
- break;
- }
- }
- return dir;
- }
- }
- public SpringData.DeformerData GetDeformerData()
- {
- return SpringData.deformerData;
- }
- //=========================================================================================
- protected override void Reset()
- {
- base.Reset();
- ResetParams();
- }
- protected override void OnValidate()
- {
- base.OnValidate();
- }
- //=========================================================================================
- /// <summary>
- /// クロス初期化
- /// </summary>
- protected override void ClothInit()
- {
- // 中央トランスフォームに移動パーティクルを1つ設定する(これが揺れる)
- // クロスデータはこの場で作成する
- ClothData cdata = ShareDataObject.CreateShareData<ClothData>("ClothData_work");
- cdata.selectionData.Add(SelectionData.Move);
- cdata.vertexFlagLevelList.Add(0);
- cdata.vertexDepthList.Add(0);
- cdata.rootList.Add(0);
- cdata.useVertexList.Add(0);
- cdata.initScale = SpringData.initScale;
- cdata.SaveDataHash = 1;
- cdata.SaveDataVersion = cdata.GetVersion();
- cdata.clampRotationAlgorithm = ClothParams.Algorithm.Algorithm_2;
- cdata.restoreRotationAlgorithm = ClothParams.Algorithm.Algorithm_2;
- cdata.triangleBendAlgorithm = ClothParams.Algorithm.Algorithm_2;
- ClothData = cdata;
- // エラーが出ないように
- clothDataHash = cdata.SaveDataHash;
- clothDataVersion = cdata.SaveDataVersion;
- // クロス初期化
- base.ClothInit();
- // スプリングではClampPositonの速度制限は無視する
- MagicaPhysicsManager.Instance.Team.SetFlag(TeamId, PhysicsManagerTeamData.Flag_IgnoreClampPositionVelocity, true);
- }
- protected override void ClothActive()
- {
- base.ClothActive();
- }
- /// <summary>
- /// 頂点ごとのパーティクルフラグ設定(不要な場合は0)
- /// </summary>
- /// <param name="vindex"></param>
- /// <returns></returns>
- protected override uint UserFlag(int index)
- {
- uint flag = 0;
- flag |= PhysicsManagerParticleData.Flag_Transform_Read_Base; // トランスフォームをbasePos/baseRotに読み込み
- flag |= PhysicsManagerParticleData.Flag_Transform_Read_Rot; // トランスフォームをrotに読み込む
- return flag;
- }
- /// <summary>
- /// 頂点ごとの連動トランスフォーム設定(不要な場合はnull)
- /// </summary>
- /// <param name="vindex"></param>
- /// <returns></returns>
- protected override Transform UserTransform(int index)
- {
- return CenterTransform;
- }
- /// <summary>
- /// 頂点ごとの連動トランスフォームのLocalPositionを返す(不要な場合は0)
- /// </summary>
- /// <param name="vindex"></param>
- /// <returns></returns>
- protected override float3 UserTransformLocalPosition(int vindex)
- {
- return CenterTransform.localPosition;
- }
- /// <summary>
- /// 頂点ごとの連動トランスフォームのLocalRotationを返す(不要な場合はquaternion.identity)
- /// </summary>
- /// <param name="vindex"></param>
- /// <returns></returns>
- protected override quaternion UserTransformLocalRotation(int vindex)
- {
- return CenterTransform.localRotation;
- }
- /// <summary>
- /// デフォーマーが必須か返す
- /// </summary>
- /// <returns></returns>
- public override bool IsRequiresDeformer()
- {
- return true;
- }
- /// <summary>
- /// デフォーマーを返す
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public override BaseMeshDeformer GetDeformer()
- {
- if (virtualDeformer)
- {
- return virtualDeformer.Deformer;
- }
- return null;
- }
- /// <summary>
- /// クロス初期化時に必要なMeshDataを返す(不要ならnull)
- /// </summary>
- /// <returns></returns>
- protected override MeshData GetMeshData()
- {
- // MeshSpringeには不要
- return null;
- }
- /// <summary>
- /// クロス初期化の主にワーカーへの登録
- /// </summary>
- protected override void WorkerInit()
- {
- // センターパーティクル
- int pindex = ParticleChunk.startIndex;
- // デフォーマーごとの設定
- SpringMeshWorker worker = MagicaPhysicsManager.Instance.Compute.SpringMeshWorker;
- {
- // デフォーマー取得
- var deformer = GetDeformer();
- Debug.Assert(deformer != null);
- deformer.Init();
- // スプリングデータ取得
- var data = GetDeformerData();
- Debug.Assert(data != null);
- // スプリングワーカー設定
- var minfo = MagicaPhysicsManager.Instance.Mesh.GetVirtualMeshInfo(deformer.MeshIndex);
- for (int j = 0; j < data.UseVertexCount; j++)
- {
- int vindex = data.useVertexIndexList[j];
- worker.Add(TeamId, minfo.vertexChunk.startIndex + vindex, pindex, data.weightList[j]);
- }
- }
- }
- /// <summary>
- /// デフォーマーごとの使用頂点設定
- /// 使用頂点に対して AddUseVertex() / RemoveUseVertex() を実行する
- /// </summary>
- /// <param name="sw"></param>
- /// <param name="deformer"></param>
- protected override void SetDeformerUseVertex(bool sw, BaseMeshDeformer deformer)
- {
- var data = GetDeformerData();
- int vcnt = data.UseVertexCount;
- for (int j = 0; j < vcnt; j++)
- {
- int vindex = data.useVertexIndexList[j];
- if (sw)
- deformer.AddUseVertex(vindex, false);
- else
- deformer.RemoveUseVertex(vindex, false);
- }
- }
- /// <summary>
- /// UnityPhyiscsでの更新の変更
- /// 継承クラスは自身の使用するボーンの状態更新などを記述する
- /// </summary>
- /// <param name="sw"></param>
- protected override void ChangeUseUnityPhysics(bool sw)
- {
- base.ChangeUseUnityPhysics(sw);
- // デフォーマに伝達
- virtualDeformer?.SetUseUnityPhysics(sw);
- }
- protected override void OnChangeCalculation()
- {
- base.OnChangeCalculation();
- if (IsCalculate)
- {
- if (MagicaPhysicsManager.Instance.IsDelay)
- {
- // 読み込みボーンの未来予測をリセットする
- MagicaPhysicsManager.Instance.Particle.ResetFuturePredictionTransform(particleChunk);
- }
- }
- }
- //=========================================================================================
- public override int GetVersion()
- {
- return DATA_VERSION;
- }
- /// <summary>
- /// エラーとするデータバージョンを取得する
- /// </summary>
- /// <returns></returns>
- public override int GetErrorVersion()
- {
- return ERR_DATA_VERSION;
- }
- /// <summary>
- /// データを検証して結果を格納する
- /// </summary>
- /// <returns></returns>
- public override void CreateVerifyData()
- {
- base.CreateVerifyData();
- virtualDeformerHash = virtualDeformer.SaveDataHash;
- virtualDeformerVersion = virtualDeformer.SaveDataVersion;
- springDataHash = SpringData.SaveDataHash;
- springDataVersion = SpringData.SaveDataVersion;
- }
- /// <summary>
- /// 現在のデータが正常(実行できる状態)か返す
- /// </summary>
- /// <returns></returns>
- public override Define.Error VerifyData()
- {
- var baseError = base.VerifyData();
- if (baseError != Define.Error.None)
- return baseError;
- if (virtualDeformer == null)
- return Define.Error.DeformerNull;
- var vdeformerError = virtualDeformer.VerifyData();
- if (vdeformerError != Define.Error.None)
- return vdeformerError;
- if (virtualDeformerHash != virtualDeformer.SaveDataHash)
- return Define.Error.DeformerHashMismatch;
- if (virtualDeformerVersion != virtualDeformer.SaveDataVersion)
- return Define.Error.DeformerVersionMismatch;
- if (centerTransform == null)
- return Define.Error.CenterTransformNull;
- var sdata = SpringData;
- if (sdata == null)
- return Define.Error.SpringDataNull;
- var sdataError = sdata.VerifyData();
- if (sdataError != Define.Error.None)
- return sdataError;
- if (springDataHash != sdata.SaveDataHash)
- return Define.Error.SpringDataHashMismatch;
- if (springDataVersion != sdata.SaveDataVersion)
- return Define.Error.SpringDataVersionMismatch;
- return Define.Error.None;
- }
- public override string GetInformation()
- {
- StaticStringBuilder.Clear();
- var err = VerifyData();
- if (err == Define.Error.None)
- {
- // OK
- StaticStringBuilder.AppendLine("Active: ", Status.IsActive);
- StaticStringBuilder.AppendLine($"Visible: {IsVisible}");
- StaticStringBuilder.AppendLine($"Calculation:{IsCalculate}");
- StaticStringBuilder.Append("Use Deformer Vertex: ", UseVertexCount);
- }
- else if (err == Define.Error.EmptyData)
- {
- StaticStringBuilder.Append(Define.GetErrorMessage(err));
- }
- else
- {
- // エラー
- StaticStringBuilder.AppendLine("This mesh spring is in a state error!");
- if (Application.isPlaying)
- {
- StaticStringBuilder.AppendLine("Execution stopped.");
- }
- else
- {
- StaticStringBuilder.AppendLine("Please recreate the mesh spring data.");
- }
- StaticStringBuilder.Append(Define.GetErrorMessage(err));
- }
- return StaticStringBuilder.ToString();
- }
- /// <summary>
- /// デフォーマーの検証
- /// </summary>
- public void VerifyDeformer()
- {
- }
- //=========================================================================================
- /// <summary>
- /// ボーンを置換する
- /// </summary>
- /// <param name="boneReplaceDict"></param>
- public override void ReplaceBone<T>(Dictionary<T, Transform> boneReplaceDict)
- {
- if (centerTransform)
- {
- centerTransform = MeshUtility.GetReplaceBone(centerTransform, boneReplaceDict);
- }
- }
- /// <summary>
- /// 現在使用しているボーンを格納して返す
- /// </summary>
- /// <returns></returns>
- public override HashSet<Transform> GetUsedBones()
- {
- var bones = base.GetUsedBones();
- bones.Add(centerTransform);
- return bones;
- }
- //=========================================================================================
- /// <summary>
- /// メッシュのワールド座標/法線/接線を返す(エディタ用)
- /// </summary>
- /// <param name="wposList"></param>
- /// <param name="wnorList"></param>
- /// <param name="wtanList"></param>
- /// <returns>頂点数</returns>
- public override int GetEditorPositionNormalTangent(out List<Vector3> wposList, out List<Vector3> wnorList, out List<Vector3> wtanList)
- {
- wposList = new List<Vector3>();
- wnorList = new List<Vector3>();
- wtanList = new List<Vector3>();
- var t = CenterTransform;
- if (t == null)
- return 0;
- wposList.Add(t.position);
- wnorList.Add(t.forward);
- var up = t.up;
- wtanList.Add(up);
- return 1;
- }
- /// <summary>
- /// メッシュのトライアングルリストを返す(エディタ用)
- /// </summary>
- /// <returns></returns>
- public override List<int> GetEditorTriangleList()
- {
- return null;
- }
- /// <summary>
- /// メッシュのラインリストを返す(エディタ用)
- /// </summary>
- /// <returns></returns>
- public override List<int> GetEditorLineList()
- {
- return null;
- }
- //=========================================================================================
- /// <summary>
- /// 頂点の選択状態をリストにして返す(エディタ用)
- /// 選択状態は ClothSelection.Invalid / ClothSelection.Fixed / ClothSelection.Move
- /// すべてがInvalidならばnullを返す
- /// </summary>
- /// <returns></returns>
- public override List<int> GetSelectionList()
- {
- return null;
- }
- /// <summary>
- /// 頂点の使用状態をリストにして返す(エディタ用)
- /// 数値が1以上ならば使用中とみなす
- /// すべて使用状態ならばnullを返す
- /// </summary>
- /// <returns></returns>
- public override List<int> GetUseList()
- {
- return null;
- }
- //=========================================================================================
- /// <summary>
- /// 共有データオブジェクト収集
- /// </summary>
- /// <returns></returns>
- public override List<ShareDataObject> GetAllShareDataObject()
- {
- var sdata = base.GetAllShareDataObject();
- sdata.Add(SpringData);
- return sdata;
- }
- /// <summary>
- /// sourceの共有データを複製して再セットする
- /// 再セットした共有データを返す
- /// </summary>
- /// <param name="source"></param>
- /// <returns></returns>
- public override ShareDataObject DuplicateShareDataObject(ShareDataObject source)
- {
- var sdata = base.DuplicateShareDataObject(source);
- if (sdata != null)
- return sdata;
- if (SpringData == source)
- {
- //springData = Instantiate(SpringData);
- springData = ShareDataObject.Clone(SpringData);
- return springData;
- }
- return null;
- }
- //=========================================================================================
- /// <summary>
- /// パラメータ初期化
- /// </summary>
- void ResetParams()
- {
- clothParams.AlgorithmType = ClothParams.Algorithm.Algorithm_2;
- clothParams.SetRadius(0.05f, 0.05f);
- clothParams.SetMass(1.0f, 1.0f, false);
- clothParams.SetGravity(false, -5.0f, -5.0f);
- clothParams.SetDrag(true, 0.01f, 0.01f);
- clothParams.SetMaxVelocity(true, 3.0f, 3.0f);
- clothParams.SetWorldInfluence(2.0f, 0.5f, 1.0f);
- clothParams.SetTeleport(false);
- clothParams.SetClampDistanceRatio(false);
- clothParams.SetClampPositionLength(true, 0.1f, 0.1f, 1.0f, 1.0f, 1.0f, 0.2f);
- clothParams.SetClampRotationAngle(false);
- clothParams.SetRestoreDistance(1.0f);
- clothParams.SetRestoreRotation(false);
- clothParams.SetSpring(true, 0.02f, 0.14f, 1.0f, 1.0f, 1.0f, 1.0f);
- clothParams.SetSpringDirectionAtten(1.0f, 0.0f, 0.6f);
- clothParams.SetSpringDistanceAtten(1.0f, 0.0f, 0.4f);
- clothParams.SetAdjustRotation(ClothParams.AdjustMode.Fixed, 5.0f);
- clothParams.SetTriangleBend(false);
- clothParams.SetVolume(false);
- clothParams.SetCollision(false, 0.1f);
- clothParams.SetExternalForce(0.2f, 0.0f, 0.0f, 1.0f);
- }
- }
- }
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