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- // Magica Cloth.
- // Copyright (c) MagicaSoft, 2020-2022.
- // https://magicasoft.jp
- using System.Collections.Generic;
- using Unity.Mathematics;
- using UnityEngine;
- namespace MagicaCloth
- {
- /// <summary>
- /// メッシュクロス
- /// </summary>
- [HelpURL("https://magicasoft.jp/magica-cloth-mesh-cloth/")]
- [AddComponentMenu("MagicaCloth/MagicaMeshCloth", 100)]
- public class MagicaMeshCloth : BaseCloth
- {
- /// <summary>
- /// データバージョン
- /// </summary>
- private const int DATA_VERSION = 7;
- /// <summary>
- /// エラーデータバージョン
- /// </summary>
- private const int ERR_DATA_VERSION = 3;
- /// <summary>
- /// 仮想メッシュデフォーマー
- /// </summary>
- [SerializeField]
- private MagicaVirtualDeformer virtualDeformer = null;
- [SerializeField]
- private int virtualDeformerHash;
- [SerializeField]
- private int virtualDeformerVersion;
- //=========================================================================================
- public override ComponentType GetComponentType()
- {
- return ComponentType.MeshCloth;
- }
- //=========================================================================================
- /// <summary>
- /// データハッシュを求める
- /// </summary>
- /// <returns></returns>
- public override int GetDataHash()
- {
- int hash = base.GetDataHash();
- hash += virtualDeformer.GetDataHash();
- return hash;
- }
- //=========================================================================================
- public VirtualMeshDeformer Deformer
- {
- get
- {
- if (virtualDeformer != null)
- return virtualDeformer.Deformer;
- return null;
- }
- }
- //=========================================================================================
- protected override void Reset()
- {
- base.Reset();
- ResetParams();
- }
- protected override void OnValidate()
- {
- base.OnValidate();
- }
- protected override void OnInit()
- {
- base.OnInit();
- }
- protected override void OnActive()
- {
- base.OnActive();
- }
- protected override void OnInactive()
- {
- base.OnInactive();
- }
- protected override void OnDispose()
- {
- base.OnDispose();
- }
- //=========================================================================================
- /// <summary>
- /// 頂点ごとのパーティクルフラグ設定(不要な場合は0)
- /// </summary>
- /// <param name="vindex"></param>
- /// <returns></returns>
- protected override uint UserFlag(int index)
- {
- // メッシュクロスでは不要
- return 0;
- }
- /// <summary>
- /// 頂点ごとの連動トランスフォーム設定(不要な場合はnull)
- /// </summary>
- /// <param name="vindex"></param>
- /// <returns></returns>
- protected override Transform UserTransform(int index)
- {
- // メッシュクロスでは不要
- return null;
- }
- /// <summary>
- /// 頂点ごとの連動トランスフォームのLocalPositionを返す(不要な場合は0)
- /// </summary>
- /// <param name="vindex"></param>
- /// <returns></returns>
- protected override float3 UserTransformLocalPosition(int vindex)
- {
- // メッシュクロスでは不要
- return 0;
- }
- /// <summary>
- /// 頂点ごとの連動トランスフォームのLocalRotationを返す(不要な場合はquaternion.identity)
- /// </summary>
- /// <param name="vindex"></param>
- /// <returns></returns>
- protected override quaternion UserTransformLocalRotation(int vindex)
- {
- // メッシュクロスでは不要
- return quaternion.identity;
- }
- /// <summary>
- /// デフォーマーが必須か返す
- /// </summary>
- /// <returns></returns>
- public override bool IsRequiresDeformer()
- {
- return true;
- }
- /// <summary>
- /// デフォーマーを返す
- /// </summary>
- /// <param name="index"></param>
- /// <returns></returns>
- public override BaseMeshDeformer GetDeformer()
- {
- return Deformer;
- }
- /// <summary>
- /// クロス初期化時に必要なMeshDataを返す(不要ならnull)
- /// </summary>
- /// <returns></returns>
- protected override MeshData GetMeshData()
- {
- return Deformer.MeshData;
- }
- /// <summary>
- /// クロス初期化の主にワーカーへの登録
- /// </summary>
- protected override void WorkerInit()
- {
- // デフォーマー頂点とパーティクルの連動登録
- var meshParticleWorker = MagicaPhysicsManager.Instance.Compute.MeshParticleWorker;
- var minfo = MagicaPhysicsManager.Instance.Mesh.GetVirtualMeshInfo(Deformer.MeshIndex);
- var cdata = ClothData;
- for (int i = 0; i < cdata.VertexUseCount; i++)
- {
- int pindex = particleChunk.startIndex + i;
- int vindex = minfo.vertexChunk.startIndex + cdata.useVertexList[i];
- if (pindex >= 0)
- meshParticleWorker.Add(TeamId, vindex, pindex);
- }
- }
- /// <summary>
- /// デフォーマーごとの使用頂点設定
- /// 使用頂点に対して AddUseVertex() / RemoveUseVertex() を実行する
- /// </summary>
- /// <param name="sw"></param>
- /// <param name="deformer"></param>
- protected override void SetDeformerUseVertex(bool sw, BaseMeshDeformer deformer)
- {
- var cdata = ClothData;
- for (int i = 0; i < cdata.VertexUseCount; i++)
- {
- // 未使用頂点は除く
- if (ClothData.IsInvalidVertex(i))
- continue;
- int vindex = cdata.useVertexList[i];
- bool fix = !ClothData.IsMoveVertex(i);
- if (sw)
- deformer.AddUseVertex(vindex, fix);
- else
- deformer.RemoveUseVertex(vindex, fix);
- }
- }
- /// <summary>
- /// UnityPhyiscsでの更新の変更
- /// 継承クラスは自身の使用するボーンの状態更新などを記述する
- /// </summary>
- /// <param name="sw"></param>
- protected override void ChangeUseUnityPhysics(bool sw)
- {
- base.ChangeUseUnityPhysics(sw);
- // デフォーマに伝達
- virtualDeformer?.SetUseUnityPhysics(sw);
- }
- //=========================================================================================
- public override int GetVersion()
- {
- return DATA_VERSION;
- }
- /// <summary>
- /// エラーとするデータバージョンを取得する
- /// </summary>
- /// <returns></returns>
- public override int GetErrorVersion()
- {
- return ERR_DATA_VERSION;
- }
- /// <summary>
- /// データを検証して結果を格納する
- /// </summary>
- /// <returns></returns>
- public override void CreateVerifyData()
- {
- base.CreateVerifyData();
- virtualDeformerHash = virtualDeformer.SaveDataHash;
- virtualDeformerVersion = virtualDeformer.SaveDataVersion;
- }
- /// <summary>
- /// 現在のデータが正常(実行できる状態)か返す
- /// </summary>
- /// <returns></returns>
- public override Define.Error VerifyData()
- {
- var baseError = base.VerifyData();
- if (baseError != Define.Error.None)
- return baseError;
- if (ClothData == null)
- return Define.Error.ClothDataNull;
- if (virtualDeformer == null)
- return Define.Error.DeformerNull;
- var vdeformerError = virtualDeformer.VerifyData();
- if (vdeformerError != Define.Error.None)
- return vdeformerError;
- if (virtualDeformerHash != virtualDeformer.SaveDataHash)
- return Define.Error.DeformerHashMismatch;
- if (virtualDeformerVersion != virtualDeformer.SaveDataVersion)
- return Define.Error.DeformerVersionMismatch;
- return Define.Error.None;
- }
- /// <summary>
- /// データ検証の結果テキストを取得する
- /// </summary>
- /// <returns></returns>
- public override string GetInformation()
- {
- // 仮想デフォーマー情報
- StaticStringBuilder.Clear();
- var err = VerifyData();
- if (err == Define.Error.None)
- {
- // OK
- var cdata = ClothData;
- StaticStringBuilder.AppendLine("Active: ", Status.IsActive);
- StaticStringBuilder.AppendLine($"Visible: {IsVisible}");
- StaticStringBuilder.AppendLine($"Calculation:{IsCalculate}");
- StaticStringBuilder.AppendLine("Vertex: ", cdata.VertexUseCount);
- StaticStringBuilder.AppendLine("Clamp Distance: ", cdata.ClampDistanceConstraintCount);
- StaticStringBuilder.AppendLine("Clamp Position: ", clothParams.UseClampPositionLength ? cdata.VertexUseCount : 0);
- StaticStringBuilder.AppendLine("Clamp Rotation [", cdata.clampRotationAlgorithm, "] : ", cdata.GetClampRotationCount());
- StaticStringBuilder.AppendLine("Struct Distance: ", cdata.StructDistanceConstraintCount / 2);
- StaticStringBuilder.AppendLine("Bend Distance: ", cdata.BendDistanceConstraintCount / 2);
- StaticStringBuilder.AppendLine("Near Distance: ", cdata.NearDistanceConstraintCount / 2);
- StaticStringBuilder.AppendLine("Restore Rotation [", cdata.restoreRotationAlgorithm, "] : ", cdata.GetRestoreRotationCount());
- StaticStringBuilder.AppendLine("Triangle Bend [", cdata.triangleBendAlgorithm, "] : ", cdata.TriangleBendConstraintCount);
- StaticStringBuilder.AppendLine("Collider: ", teamData.ColliderCount);
- StaticStringBuilder.Append("Line Rotation: ", cdata.LineRotationWorkerCount);
- }
- else if (err == Define.Error.EmptyData)
- {
- StaticStringBuilder.Append(Define.GetErrorMessage(err));
- }
- else
- {
- // エラー
- StaticStringBuilder.AppendLine("This mesh cloth is in a state error!");
- if (Application.isPlaying)
- {
- StaticStringBuilder.AppendLine("Execution stopped.");
- }
- else
- {
- StaticStringBuilder.AppendLine("Please recreate the cloth data.");
- }
- StaticStringBuilder.Append(Define.GetErrorMessage(err));
- }
- return StaticStringBuilder.ToString();
- }
- public bool IsValidPointSelect()
- {
- if (ClothSelection == null)
- return false;
- if (Deformer.MeshData.ChildCount != ClothSelection.DeformerCount)
- return false;
- return true;
- }
- //=========================================================================================
- /// <summary>
- /// メッシュのワールド座標/法線/接線を返す(エディタ用)
- /// </summary>
- /// <param name="wposList"></param>
- /// <param name="wnorList"></param>
- /// <param name="wtanList"></param>
- /// <returns>頂点数</returns>
- public override int GetEditorPositionNormalTangent(out List<Vector3> wposList, out List<Vector3> wnorList, out List<Vector3> wtanList)
- {
- return Deformer.GetEditorPositionNormalTangent(out wposList, out wnorList, out wtanList);
- }
- /// <summary>
- /// メッシュのトライアングルリストを返す(エディタ用)
- /// </summary>
- /// <returns></returns>
- public override List<int> GetEditorTriangleList()
- {
- return Deformer.GetEditorTriangleList();
- }
- /// <summary>
- /// メッシュのラインリストを返す(エディタ用)
- /// </summary>
- /// <returns></returns>
- public override List<int> GetEditorLineList()
- {
- return Deformer.GetEditorLineList();
- }
- //=========================================================================================
- /// <summary>
- /// 頂点の選択状態をリストにして返す(エディタ用)
- /// 選択状態は ClothSelection.Invalid / ClothSelection.Fixed / ClothSelection.Move
- /// すべてがInvalidならばnullを返す
- /// </summary>
- /// <returns></returns>
- public override List<int> GetSelectionList()
- {
- if (ClothSelection != null && virtualDeformer != null && Deformer.MeshData != null)
- return ClothSelection.GetSelectionData(Deformer.MeshData, Deformer.GetRenderDeformerMeshList());
- else
- return null;
- }
- /// <summary>
- /// 頂点の使用状態をリストにして返す(エディタ用)
- /// 数値が1以上ならば使用中とみなす
- /// すべて使用状態ならばnullを返す
- /// </summary>
- /// <returns></returns>
- public override List<int> GetUseList()
- {
- if (Application.isPlaying && virtualDeformer != null)
- {
- if (Deformer != null)
- {
- var minfo = MagicaPhysicsManager.Instance.Mesh.GetVirtualMeshInfo(Deformer.MeshIndex);
- //var infoList = MagicaPhysicsManager.Instance.Mesh.virtualVertexInfoList;
- var vertexUseList = MagicaPhysicsManager.Instance.Mesh.virtualVertexUseList;
- var useList = new List<int>();
- for (int i = 0; i < minfo.vertexChunk.dataLength; i++)
- {
- //uint data = infoList[minfo.vertexChunk.startIndex + i];
- //useList.Add((int)(data & 0xffff));
- useList.Add(vertexUseList[minfo.vertexChunk.startIndex + i]);
- }
- return useList;
- }
- }
- return null;
- }
- //=========================================================================================
- /// <summary>
- /// 共有データオブジェクト収集
- /// </summary>
- /// <returns></returns>
- public override List<ShareDataObject> GetAllShareDataObject()
- {
- var sdata = base.GetAllShareDataObject();
- if (Deformer != null)
- sdata.Add(Deformer.MeshData);
- return sdata;
- }
- /// <summary>
- /// sourceの共有データを複製して再セットする
- /// 再セットした共有データを返す
- /// </summary>
- /// <param name="source"></param>
- /// <returns></returns>
- public override ShareDataObject DuplicateShareDataObject(ShareDataObject source)
- {
- var sdata = base.DuplicateShareDataObject(source);
- if (sdata != null)
- return sdata;
- if (Deformer.MeshData == source)
- {
- //Deformer.MeshData = Instantiate(Deformer.MeshData);
- Deformer.MeshData = ShareDataObject.Clone(Deformer.MeshData);
- return Deformer.MeshData;
- }
- return null;
- }
- //=========================================================================================
- /// <summary>
- /// パラメータ初期化
- /// </summary>
- void ResetParams()
- {
- clothParams.AlgorithmType = ClothParams.Algorithm.Algorithm_2;
- clothParams.SetRadius(0.02f, 0.02f);
- clothParams.SetMass(10.0f, 1.0f, true, -0.5f, true);
- clothParams.SetGravity(true, -5.0f, -5.0f);
- clothParams.SetDrag(true, 0.01f, 0.01f);
- clothParams.SetMaxVelocity(true, 3.0f, 3.0f);
- clothParams.SetWorldInfluence(3.0f, 0.5f, 1.0f);
- clothParams.SetTeleport(false);
- clothParams.SetClampDistanceRatio(true, 0.5f, 1.05f, 0.1f);
- clothParams.SetClampPositionLength(false, 0.0f, 0.4f);
- clothParams.SetClampRotationAngle(false, 0.0f, 180.0f, 0.2f);
- clothParams.SetRestoreDistance(1.0f);
- clothParams.SetRestoreRotation(false, 0.03f, 0.005f, 0.3f);
- clothParams.SetSpring(false);
- clothParams.SetAdjustRotation();
- clothParams.SetTriangleBend(true, 1.0f, 1.0f);
- clothParams.SetVolume(false);
- clothParams.SetCollision(false, 0.1f, 0.03f);
- clothParams.SetExternalForce(0.3f, 1.0f, 0.7f, 0.6f);
- }
- }
- }
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