123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232 |
- // Magica Cloth.
- // Copyright (c) MagicaSoft, 2020-2022.
- // https://magicasoft.jp
- using System.Collections.Generic;
- using UnityEngine;
- namespace MagicaCloth
- {
- /// <summary>
- /// アバターパーツコンポーネント
- /// </summary>
- [HelpURL("https://magicasoft.jp/avatar-parts/")]
- [AddComponentMenu("MagicaCloth/MagicaAvatarParts")]
- public class MagicaAvatarParts : BaseComponent, IDataVerify
- {
- //=============================================================================================
- /// <summary>
- /// 親アバター
- /// </summary>
- private MagicaAvatar parentAvatar = null;
- /// <summary>
- /// このアバターパーツが保持するボーン辞書
- /// </summary>
- private Dictionary<string, Transform> boneDict = new Dictionary<string, Transform>();
- /// <summary>
- /// このアバターパーツが保持するMagicaコンポーネントのリスト
- /// </summary>
- private List<CoreComponent> magicaComponentList = null;
- //=========================================================================================
- public override ComponentType GetComponentType()
- {
- return ComponentType.AvatarParts;
- }
- //=============================================================================================
- public MagicaAvatar ParentAvatar
- {
- get
- {
- return parentAvatar;
- }
- set
- {
- parentAvatar = value;
- }
- }
- public bool HasParent
- {
- get
- {
- return parentAvatar != null;
- }
- }
- public int PartsId
- {
- get
- {
- return GetInstanceID();
- }
- }
- //=============================================================================================
- private void OnDestroy()
- {
- Dispose();
- }
- //=============================================================================================
- /// <summary>
- /// 破棄
- /// </summary>
- public void Dispose()
- {
- // 親から削除する
- if (parentAvatar != null)
- {
- parentAvatar.DetachAvatarParts(gameObject);
- parentAvatar = null;
- }
- }
- //=============================================================================================
- /// <summary>
- /// ゲームオブジェクト名が重複するトランスフォームのリストを返す
- /// </summary>
- /// <returns></returns>
- public List<Transform> CheckOverlappingTransform()
- {
- var boneHash = new HashSet<string>();
- var overlapList = new List<Transform>();
- var tlist = GetComponentsInChildren<Transform>();
- var root = transform;
- foreach (var t in tlist)
- {
- if (t == root)
- continue;
- if (boneHash.Contains(t.name))
- {
- overlapList.Add(t);
- }
- else
- {
- boneHash.Add(t.name);
- }
- }
- return overlapList;
- }
- /// <summary>
- /// すべてのボーンを辞書に登録して返す
- /// この時にボーン名に重複があると着せ替えのときに問題を起こす可能性がある
- /// </summary>
- public Dictionary<string, Transform> GetBoneDict()
- {
- if (boneDict.Count > 0)
- return boneDict;
- boneDict.Clear();
- var tlist = GetComponentsInChildren<Transform>();
- foreach (var t in tlist)
- {
- if (boneDict.ContainsKey(t.name))
- {
- // Duplication name!
- Debug.LogWarning(string.Format("{0} [{1}]", Define.GetErrorMessage(Define.Error.OverlappingTransform), t.name));
- }
- else
- {
- boneDict.Add(t.name, t);
- }
- }
- //Debug.Log("boneDict:" + boneDict.Count);
- return boneDict;
- }
- /// <summary>
- /// このアバターパーツが保持するMagicaコンポーネントのリストを返す
- /// </summary>
- /// <returns></returns>
- public List<CoreComponent> GetMagicaComponentList()
- {
- if (magicaComponentList != null)
- return magicaComponentList;
- magicaComponentList = new List<CoreComponent>(GetComponentsInChildren<CoreComponent>());
- return magicaComponentList;
- }
- //=============================================================================================
- public int GetVersion()
- {
- return 1;
- }
- public void CreateVerifyData()
- {
- throw new System.NotImplementedException();
- }
- public Define.Error VerifyData()
- {
- if (Application.isPlaying)
- {
- // 実行中
- return Define.Error.None;
- }
- else
- {
- // エディット中
- // 重複トランスフォームチェック
- var olist = CheckOverlappingTransform();
- if (olist.Count > 0)
- return Define.Error.OverlappingTransform;
- return Define.Error.None;
- }
- }
- public string GetInformation()
- {
- StaticStringBuilder.Clear();
- if (Application.isPlaying)
- {
- // 実行中
- if (ParentAvatar)
- {
- StaticStringBuilder.Append("Connection parent avatar:");
- StaticStringBuilder.AppendLine();
- StaticStringBuilder.Append(" [", ParentAvatar.name, "]");
- }
- else
- {
- StaticStringBuilder.Append("No connection.");
- }
- }
- else
- {
- // エディット中
- // 重複トランスフォームチェック
- var olist = CheckOverlappingTransform();
- if (olist.Count > 0)
- {
- StaticStringBuilder.Append("There are duplicate game object names.");
- foreach (var t in olist)
- {
- StaticStringBuilder.AppendLine();
- StaticStringBuilder.Append("* ", t.name);
- }
- }
- else
- {
- StaticStringBuilder.Append("No problem.");
- }
- }
- return StaticStringBuilder.ToString();
- }
- }
- }
|