RoleCustomBoneData.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace MetaClient
  5. {
  6. public class RoleCustomData
  7. {
  8. public Dictionary<int, PartData> bodyList;
  9. public Dictionary<int, PartData> faceList;
  10. public Dictionary<string, Vector3> orginLocalScaleList;
  11. public Dictionary<string, Vector3> orginLocalPositionList;
  12. public Dictionary<string, Quaternion> orginLocalRotationList;
  13. public RoleCustomData ()
  14. {
  15. bodyList = new Dictionary<int, PartData>();
  16. faceList = new Dictionary<int, PartData>();
  17. orginLocalScaleList = new Dictionary<string, Vector3>();
  18. orginLocalPositionList = new Dictionary<string, Vector3>();
  19. orginLocalRotationList = new Dictionary<string, Quaternion>();
  20. }
  21. }
  22. public class PartData
  23. {
  24. public int id;
  25. public EditableBodyPart part;
  26. public ModifyType modifyType;
  27. public float floatValue;
  28. public Vector3 vecValue;
  29. public string pathValue;
  30. public PartData(int _id,EditableBodyPart _part, ModifyType _modifyType)
  31. {
  32. id = _id;
  33. part = _part;
  34. modifyType = _modifyType;
  35. floatValue = 1;
  36. vecValue = Vector3.zero;
  37. pathValue = "";
  38. }
  39. }
  40. }