Constant.AssetPriority.cs 1.3 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. namespace MetaClient
  8. {
  9. public static partial class Constant
  10. {
  11. /// <summary>
  12. /// 资源优先级。
  13. /// </summary>
  14. public static class AssetPriority
  15. {
  16. public const int ConfigAsset = 100;
  17. public const int DataTableAsset = 100;
  18. public const int DictionaryAsset = 100;
  19. public const int FontAsset = 50;
  20. public const int MusicAsset = 20;
  21. public const int SceneAsset = 0;
  22. public const int SoundAsset = 30;
  23. public const int UIFormAsset = 50;
  24. public const int UISoundAsset = 30;
  25. public const int MyAircraftAsset = 90;
  26. public const int AircraftAsset = 80;
  27. public const int ThrusterAsset = 30;
  28. public const int WeaponAsset = 30;
  29. public const int ArmorAsset = 30;
  30. public const int BulletAsset = 80;
  31. public const int AsteroiAsset = 80;
  32. public const int EffectAsset = 80;
  33. }
  34. }
  35. }