DRUIForm.cs 3.3 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. // 此文件由工具自动生成,请勿直接修改。
  8. // 生成时间:2022-01-22 20:02:20.356
  9. //------------------------------------------------------------
  10. using GameFramework;
  11. using System;
  12. using System.Collections.Generic;
  13. using System.IO;
  14. using System.Text;
  15. using UnityEngine;
  16. using UnityGameFramework.Runtime;
  17. namespace MetaClient
  18. {
  19. /// <summary>
  20. /// 界面配置表。
  21. /// </summary>
  22. public class DRUIForm : DataRowBase
  23. {
  24. private int m_Id = 0;
  25. /// <summary>
  26. /// 获取界面编号。
  27. /// </summary>
  28. public override int Id
  29. {
  30. get
  31. {
  32. return m_Id;
  33. }
  34. }
  35. /// <summary>
  36. /// 获取资源名称。
  37. /// </summary>
  38. public string AssetName
  39. {
  40. get;
  41. private set;
  42. }
  43. /// <summary>
  44. /// 获取界面组名称。
  45. /// </summary>
  46. public string UIGroupName
  47. {
  48. get;
  49. private set;
  50. }
  51. /// <summary>
  52. /// 获取是否允许多个界面实例。
  53. /// </summary>
  54. public bool AllowMultiInstance
  55. {
  56. get;
  57. private set;
  58. }
  59. /// <summary>
  60. /// 获取是否暂停被其覆盖的界面。
  61. /// </summary>
  62. public bool PauseCoveredUIForm
  63. {
  64. get;
  65. private set;
  66. }
  67. public override bool ParseDataRow(string dataRowString, object userData)
  68. {
  69. string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
  70. for (int i = 0; i < columnStrings.Length; i++)
  71. {
  72. columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
  73. }
  74. int index = 0;
  75. index++;
  76. m_Id = int.Parse(columnStrings[index++]);
  77. index++;
  78. AssetName = columnStrings[index++];
  79. UIGroupName = columnStrings[index++];
  80. AllowMultiInstance = bool.Parse(columnStrings[index++]);
  81. PauseCoveredUIForm = bool.Parse(columnStrings[index++]);
  82. GeneratePropertyArray();
  83. return true;
  84. }
  85. public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
  86. {
  87. using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
  88. {
  89. using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
  90. {
  91. m_Id = binaryReader.Read7BitEncodedInt32();
  92. AssetName = binaryReader.ReadString();
  93. UIGroupName = binaryReader.ReadString();
  94. AllowMultiInstance = binaryReader.ReadBoolean();
  95. PauseCoveredUIForm = binaryReader.ReadBoolean();
  96. }
  97. }
  98. GeneratePropertyArray();
  99. return true;
  100. }
  101. private void GeneratePropertyArray()
  102. {
  103. }
  104. }
  105. }