DREntity.cs 2.4 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. // 此文件由工具自动生成,请勿直接修改。
  8. // 生成时间:2022-01-22 20:02:20.344
  9. //------------------------------------------------------------
  10. using GameFramework;
  11. using System;
  12. using System.Collections.Generic;
  13. using System.IO;
  14. using System.Text;
  15. using UnityEngine;
  16. using UnityGameFramework.Runtime;
  17. namespace MetaClient
  18. {
  19. /// <summary>
  20. /// 实体表。
  21. /// </summary>
  22. public class DREntity : DataRowBase
  23. {
  24. private int m_Id = 0;
  25. /// <summary>
  26. /// 获取实体编号。
  27. /// </summary>
  28. public override int Id
  29. {
  30. get
  31. {
  32. return m_Id;
  33. }
  34. }
  35. /// <summary>
  36. /// 获取资源名称。
  37. /// </summary>
  38. public string AssetName
  39. {
  40. get;
  41. private set;
  42. }
  43. public override bool ParseDataRow(string dataRowString, object userData)
  44. {
  45. string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
  46. for (int i = 0; i < columnStrings.Length; i++)
  47. {
  48. columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
  49. }
  50. int index = 0;
  51. index++;
  52. m_Id = int.Parse(columnStrings[index++]);
  53. index++;
  54. AssetName = columnStrings[index++];
  55. GeneratePropertyArray();
  56. return true;
  57. }
  58. public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
  59. {
  60. using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
  61. {
  62. using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
  63. {
  64. m_Id = binaryReader.Read7BitEncodedInt32();
  65. AssetName = binaryReader.ReadString();
  66. }
  67. }
  68. GeneratePropertyArray();
  69. return true;
  70. }
  71. private void GeneratePropertyArray()
  72. {
  73. }
  74. }
  75. }