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- using UnityEngine;
- using System.Collections.Generic;
- // Should this be a window? Or add it direct into Shape, do test code here
- // Should be a window I think
- [ExecuteInEditMode]
- public class MegaShapeAnimate : MonoBehaviour
- {
- public bool animate = false;
- public float time = 0.0f;
- public float speed = 1.0f;
- public MegaRepeatMode LoopMode = MegaRepeatMode.Loop;
- public List<MegaKnotAnim> animations;
- // Button to clear anim
- // BUtton to start anim
- // set a max time, then have a time slider
- // button to click to add state as keyframe
- }
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