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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework.Resource;
- using UnityGameFramework.Runtime;
- using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
- namespace MetaClient
- {
- public class ProcedureSplash : ProcedureBase
- {
- public override bool UseNativeDialog
- {
- get
- {
- return true;
- }
- }
- protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
- {
- base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
- // TODO: 这里可以播放一个 Splash 动画
- // ...
- if (GameEntry.Base.EditorResourceMode)
- {
- // 编辑器模式
- Log.Info("Editor resource mode detected.");
- ChangeState<ProcedurePreload>(procedureOwner);
- }
- else if (GameEntry.Resource.ResourceMode == ResourceMode.Package)
- {
- // 单机模式
- Log.Info("Package resource mode detected.");
- ChangeState<ProcedureInitResources>(procedureOwner);
- }
- else
- {
- // 可更新模式
- Log.Info("Updatable resource mode detected.");
- ChangeState<ProcedureCheckVersion>(procedureOwner);
- }
- }
- }
- }
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