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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using UnityGameFramework.Runtime;
- using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
- namespace MetaClient
- {
- public class ProcedureInitResources : ProcedureBase
- {
- private bool m_InitResourcesComplete = false;
- public override bool UseNativeDialog
- {
- get
- {
- return true;
- }
- }
- protected override void OnEnter(ProcedureOwner procedureOwner)
- {
- base.OnEnter(procedureOwner);
- m_InitResourcesComplete = false;
- // 注意:使用单机模式并初始化资源前,需要先构建 AssetBundle 并复制到 StreamingAssets 中,否则会产生 HTTP 404 错误
- GameEntry.Resource.InitResources(OnInitResourcesComplete);
- }
- protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
- {
- base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
- if (!m_InitResourcesComplete)
- {
- // 初始化资源未完成则继续等待
- return;
- }
- ChangeState<ProcedurePreload>(procedureOwner);
- }
- private void OnInitResourcesComplete()
- {
- m_InitResourcesComplete = true;
- Log.Info("Init resources complete.");
- }
- }
- }
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