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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- using UnityEngine;
- using UnityGameFramework.Runtime;
- using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
- namespace MetaClient
- {
- public class ProcedureCustomRole : ProcedureBase
- {
- private bool m_SelectComplete = false;
- private CustomRoleForm m_SkinForm = null;
- private Transform m_PreviewPos = null;
- private bool m_StartGame = false;
- private string m_NextSceneName = "";
- private GameMode m_NextGameMode;
- public override bool UseNativeDialog
- {
- get
- {
- return false;
- }
- }
- private GameObject m_CurPreviewShow = null;
- protected override void OnEnter(ProcedureOwner procedureOwner)
- {
- base.OnEnter(procedureOwner);
- m_SelectComplete = false;
- Log.Info("开始捏角色!");
- CustomManager.Instance.Init();
- GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);
- GameEntry.UI.OpenUIForm(UIFormId.CustomRoleForm, this);
- }
- protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
- {
- base.OnLeave(procedureOwner, isShutdown);
-
- GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);
- if (m_SkinForm != null)
- {
- m_SkinForm.Close(true);
- m_SkinForm = null;
- }
- }
- public void StartSingleGame()
- {
- }
- public void StartMultiGame()
- {
- }
- public void StartMiniGame()
- {
- }
- protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
- {
- base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
- if (m_SelectComplete && m_StartGame && m_NextSceneName != "")
- {
- procedureOwner.SetData<VarByte>("GameMode", (byte)m_NextGameMode);
- procedureOwner.SetData<VarString>("NextScene", m_NextSceneName);
- ChangeState<ProcedureChangeScene>(procedureOwner);
- }
- }
- private void OnOpenUIFormSuccess(object sender, GameEventArgs e)
- {
- OpenUIFormSuccessEventArgs ne = (OpenUIFormSuccessEventArgs)e;
- if (ne.UserData != this)
- {
- return;
- }
- m_SkinForm = (CustomRoleForm)ne.UIForm.Logic;
- }
- }
- }
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