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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.DataTable;
- using UnityEngine;
- namespace MetaClient
- {
- public class SurvivalGame : GameBase
- {
- private float m_ElapseSeconds = 0f;
- public override GameMode GameMode
- {
- get
- {
- return GameMode.Survival;
- }
- }
- public override void Update(float elapseSeconds, float realElapseSeconds)
- {
- base.Update(elapseSeconds, realElapseSeconds);
- m_ElapseSeconds += elapseSeconds;
- if (m_ElapseSeconds >= 1f)
- {
- m_ElapseSeconds = 0f;
- IDataTable<DRAsteroid> dtAsteroid = GameEntry.DataTable.GetDataTable<DRAsteroid>();
- float randomPositionX = SceneBackground.EnemySpawnBoundary.bounds.min.x + SceneBackground.EnemySpawnBoundary.bounds.size.x * (float)Utility.Random.GetRandomDouble();
- float randomPositionZ = SceneBackground.EnemySpawnBoundary.bounds.min.z + SceneBackground.EnemySpawnBoundary.bounds.size.z * (float)Utility.Random.GetRandomDouble();
- GameEntry.Entity.ShowAsteroid(new AsteroidData(GameEntry.Entity.GenerateSerialId(), 60000 + Utility.Random.GetRandom(dtAsteroid.Count))
- {
- Position = new Vector3(randomPositionX, 0f, randomPositionZ),
- });
- }
- }
- }
- }
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