MyAircraft.cs 3.1 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. using UnityEngine;
  8. using UnityGameFramework.Runtime;
  9. namespace MetaClient
  10. {
  11. public class MyAircraft : Aircraft
  12. {
  13. [SerializeField]
  14. private MyAircraftData m_MyAircraftData = null;
  15. private Rect m_PlayerMoveBoundary = default(Rect);
  16. private Vector3 m_TargetPosition = Vector3.zero;
  17. #if UNITY_2017_3_OR_NEWER
  18. protected override void OnInit(object userData)
  19. #else
  20. protected internal override void OnInit(object userData)
  21. #endif
  22. {
  23. base.OnInit(userData);
  24. }
  25. #if UNITY_2017_3_OR_NEWER
  26. protected override void OnShow(object userData)
  27. #else
  28. protected internal override void OnShow(object userData)
  29. #endif
  30. {
  31. base.OnShow(userData);
  32. m_MyAircraftData = userData as MyAircraftData;
  33. if (m_MyAircraftData == null)
  34. {
  35. Log.Error("My aircraft data is invalid.");
  36. return;
  37. }
  38. ScrollableBackground sceneBackground = FindObjectOfType<ScrollableBackground>();
  39. if (sceneBackground == null)
  40. {
  41. Log.Warning("Can not find scene background.");
  42. return;
  43. }
  44. m_PlayerMoveBoundary = new Rect(sceneBackground.PlayerMoveBoundary.bounds.min.x, sceneBackground.PlayerMoveBoundary.bounds.min.z,
  45. sceneBackground.PlayerMoveBoundary.bounds.size.x, sceneBackground.PlayerMoveBoundary.bounds.size.z);
  46. }
  47. #if UNITY_2017_3_OR_NEWER
  48. protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
  49. #else
  50. protected internal override void OnUpdate(float elapseSeconds, float realElapseSeconds)
  51. #endif
  52. {
  53. base.OnUpdate(elapseSeconds, realElapseSeconds);
  54. if (Input.GetMouseButton(0))
  55. {
  56. Vector3 point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
  57. m_TargetPosition = new Vector3(point.x, 0f, point.z);
  58. for (int i = 0; i < m_Weapons.Count; i++)
  59. {
  60. m_Weapons[i].TryAttack();
  61. }
  62. }
  63. Vector3 direction = m_TargetPosition - CachedTransform.localPosition;
  64. if (direction.sqrMagnitude <= Vector3.kEpsilon)
  65. {
  66. return;
  67. }
  68. Vector3 speed = Vector3.ClampMagnitude(direction.normalized * m_MyAircraftData.Speed * elapseSeconds, direction.magnitude);
  69. CachedTransform.localPosition = new Vector3
  70. (
  71. Mathf.Clamp(CachedTransform.localPosition.x + speed.x, m_PlayerMoveBoundary.xMin, m_PlayerMoveBoundary.xMax),
  72. 0f,
  73. Mathf.Clamp(CachedTransform.localPosition.z + speed.z, m_PlayerMoveBoundary.yMin, m_PlayerMoveBoundary.yMax)
  74. );
  75. }
  76. }
  77. }