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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using UnityEngine;
- using UnityGameFramework.Runtime;
- namespace MetaClient
- {
- /// <summary>
- /// 装甲类。
- /// </summary>
- public class Armor : Entity
- {
- private const string AttachPoint = "Armor Point";
- [SerializeField]
- private ArmorData m_ArmorData = null;
- #if UNITY_2017_3_OR_NEWER
- protected override void OnInit(object userData)
- #else
- protected internal override void OnInit(object userData)
- #endif
- {
- base.OnInit(userData);
- }
- #if UNITY_2017_3_OR_NEWER
- protected override void OnShow(object userData)
- #else
- protected internal override void OnShow(object userData)
- #endif
- {
- base.OnShow(userData);
- m_ArmorData = userData as ArmorData;
- if (m_ArmorData == null)
- {
- Log.Error("Armor data is invalid.");
- return;
- }
- GameEntry.Entity.AttachEntity(Entity, m_ArmorData.OwnerId, AttachPoint);
- }
- #if UNITY_2017_3_OR_NEWER
- protected override void OnAttachTo(EntityLogic parentEntity, Transform parentTransform, object userData)
- #else
- protected internal override void OnAttachTo(EntityLogic parentEntity, Transform parentTransform, object userData)
- #endif
- {
- base.OnAttachTo(parentEntity, parentTransform, userData);
- Name = Utility.Text.Format("Armor of {0}", parentEntity.Name);
- CachedTransform.localPosition = Vector3.zero;
- }
- }
- }
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