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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using System;
- using UnityEngine;
- namespace MetaClient
- {
- [Serializable]
- public abstract class TargetableObjectData : EntityData
- {
- [SerializeField]
- private CampType m_Camp = CampType.Unknown;
- [SerializeField]
- private int m_HP = 0;
- public TargetableObjectData(int entityId, int typeId, CampType camp)
- : base(entityId, typeId)
- {
- m_Camp = camp;
- m_HP = 0;
- }
- /// <summary>
- /// 角色阵营。
- /// </summary>
- public CampType Camp
- {
- get
- {
- return m_Camp;
- }
- }
- /// <summary>
- /// 当前生命。
- /// </summary>
- public int HP
- {
- get
- {
- return m_HP;
- }
- set
- {
- m_HP = value;
- }
- }
- /// <summary>
- /// 最大生命。
- /// </summary>
- public abstract int MaxHP
- {
- get;
- }
- /// <summary>
- /// 生命百分比。
- /// </summary>
- public float HPRatio
- {
- get
- {
- return MaxHP > 0 ? (float)HP / MaxHP : 0f;
- }
- }
- }
- }
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