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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using System;
- using UnityEngine;
- namespace MetaClient
- {
- [Serializable]
- public class BulletData : EntityData
- {
- [SerializeField]
- private int m_OwnerId = 0;
- [SerializeField]
- private CampType m_OwnerCamp = CampType.Unknown;
- [SerializeField]
- private int m_Attack = 0;
- [SerializeField]
- private float m_Speed = 0f;
- public BulletData(int entityId, int typeId, int ownerId, CampType ownerCamp, int attack, float speed)
- : base(entityId, typeId)
- {
- m_OwnerId = ownerId;
- m_OwnerCamp = ownerCamp;
- m_Attack = attack;
- m_Speed = speed;
- }
- public int OwnerId
- {
- get
- {
- return m_OwnerId;
- }
- }
- public CampType OwnerCamp
- {
- get
- {
- return m_OwnerCamp;
- }
- }
- public int Attack
- {
- get
- {
- return m_Attack;
- }
- }
- public float Speed
- {
- get
- {
- return m_Speed;
- }
- }
- }
- }
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