GameFrameworkConfigs.cs 1.3 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using System.IO;
  9. using UnityEngine;
  10. using UnityGameFramework.Editor;
  11. using UnityGameFramework.Editor.ResourceTools;
  12. namespace MetaClient.Editor
  13. {
  14. public static class GameFrameworkConfigs
  15. {
  16. [BuildSettingsConfigPath]
  17. public static string BuildSettingsConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
  18. [ResourceCollectionConfigPath]
  19. public static string ResourceCollectionConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
  20. [ResourceEditorConfigPath]
  21. public static string ResourceEditorConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml"));
  22. [ResourceBuilderConfigPath]
  23. public static string ResourceBuilderConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml"));
  24. }
  25. }