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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using System.IO;
- using UnityEngine;
- using UnityGameFramework.Editor;
- using UnityGameFramework.Editor.ResourceTools;
- namespace MetaClient.Editor
- {
- public static class GameFrameworkConfigs
- {
- [BuildSettingsConfigPath]
- public static string BuildSettingsConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
- [ResourceCollectionConfigPath]
- public static string ResourceCollectionConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
- [ResourceEditorConfigPath]
- public static string ResourceEditorConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml"));
- [ResourceBuilderConfigPath]
- public static string ResourceBuilderConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml"));
- }
- }
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