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- using UnityEngine;
- using System.Collections;
- using RootMotion.FinalIK;
- namespace RootMotion.Demos {
- /// <summary>
- /// Bend goal for LimbIK. Attach this to a GameObject that you want the limb to bend towards.
- /// </summary>
- public class BendGoal : MonoBehaviour {
- public LimbIK limbIK; // reference to the LimbIK component
- [Range(0f, 1f)]
- public float weight = 1f;
- void Start() {
- Debug.Log("BendGoal is deprecated, you can now a bend goal from the custom inspector of the LimbIK component.");
- }
- void LateUpdate () {
- if (limbIK == null) return;
- // Set LimbIK bend goal position to myself
- limbIK.solver.SetBendGoalPosition(transform.position, weight);
- }
- }
- }
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