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- using UnityEngine;
- using System.Collections;
- using RootMotion.FinalIK;
- namespace RootMotion.Demos {
- // Demonstrating the use of RagdollUtility.cs.
- public class RagdollUtilityDemo : MonoBehaviour {
- public RagdollUtility ragdollUtility;
- public Transform root;
- public Rigidbody pelvis;
- void OnGUI() {
- GUILayout.Label(" Press R to switch to ragdoll. " +
- "\n Weigh in one of the FBBIK effectors to make kinematic changes to the ragdoll pose." +
- "\n A to blend back to animation");
- }
- void Update() {
- if (Input.GetKeyDown(KeyCode.R)) ragdollUtility.EnableRagdoll();
- if (Input.GetKeyDown(KeyCode.A)) {
- // Move the root of the character to where the pelvis is without moving the ragdoll
- Vector3 toPelvis = pelvis.position - root.position;
- root.position += toPelvis;
- pelvis.transform.position -= toPelvis;
- ragdollUtility.DisableRagdoll();
- }
- }
- }
- }
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