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- using UnityEngine;
- using System.Collections;
- using RootMotion.FinalIK;
- namespace RootMotion.Demos {
- /// <summary>
- /// Simple GUI for quickly testing out interactions.
- /// </summary>
- public class InteractionSystemTestGUI : MonoBehaviour {
- [Tooltip("The object to interact to")]
- public InteractionObject interactionObject;
- [Tooltip("The effectors to interact with")]
- public FullBodyBipedEffector[] effectors;
- private InteractionSystem interactionSystem;
-
- void Awake() {
- interactionSystem = GetComponent<InteractionSystem>();
- }
- void OnGUI() {
- if (interactionSystem == null) return;
- if (GUILayout.Button("Start Interaction With " + interactionObject.name)) {
- if (effectors.Length == 0) Debug.Log("Please select the effectors to interact with.");
- foreach (FullBodyBipedEffector e in effectors) {
- interactionSystem.StartInteraction(e, interactionObject, true);
- }
- }
- if (effectors.Length == 0) return;
- if (interactionSystem.IsPaused(effectors[0])) {
- if (GUILayout.Button("Resume Interaction With " + interactionObject.name)) {
- interactionSystem.ResumeAll();
- }
- }
- }
- }
- }
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