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- using UnityEngine;
- using System.Collections;
- using RootMotion.FinalIK;
- namespace RootMotion.Demos {
- /// <summary>
- /// Bend goal for FullBodyBipedIK.
- /// </summary>
- public class FBIKBendGoal: MonoBehaviour {
-
- public FullBodyBipedIK ik; // Refernce to the FBBIK component
- public FullBodyBipedChain chain; // Which limb is this bend goal for?
-
- public float weight; // Bend goal weight
- void Start() {
- Debug.Log("FBIKBendGoal is deprecated, you can now a bend goal from the custom inspector of the FullBodyBipedIK component.");
- }
- void Update() {
- if (ik == null) return;
- ik.solver.GetBendConstraint(chain).bendGoal = transform;
- ik.solver.GetBendConstraint(chain).weight = weight;
- }
- }
- }
-
-
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