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- using UnityEngine;
- using System.Collections;
- namespace RootMotion.Demos {
-
- /// <summary>
- /// Emitting smoke for the mech spider
- /// </summary>
- public class MechSpiderParticles: MonoBehaviour {
-
- public MechSpiderController mechSpiderController;
-
- private ParticleSystem particles;
-
- void Start() {
- particles = (ParticleSystem)GetComponent(typeof(ParticleSystem));
- }
-
- void Update() {
- // Smoke
- float inputMag = mechSpiderController.inputVector.magnitude;
-
- float emissionRate = Mathf.Clamp(inputMag * 50, 30, 50);
-
- #if (UNITY_5_3 || UNITY_5_4)
- var emission = particles.emission;
- emission.rate = new ParticleSystem.MinMaxCurve(emissionRate);
- particles.startColor = new Color (particles.startColor.r, particles.startColor.g, particles.startColor.b, Mathf.Clamp(inputMag, 0.4f, 1f));
- #else
- var emission = particles.emission;
- emission.rateOverTime = new ParticleSystem.MinMaxCurve(emissionRate);
- var main = particles.main;
- main.startColor = new Color (particles.main.startColor.color.r, particles.main.startColor.color.g, particles.main.startColor.color.b, Mathf.Clamp(inputMag, 0.4f, 1f));
- #endif
- }
- }
- }
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