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- using UnityEngine;
- using System.Collections;
- namespace RootMotion.Demos {
- /// <summary>
- /// Controller for the Mech spider.
- /// </summary>
- public class MechSpiderController: MonoBehaviour {
- public MechSpider mechSpider; // The mech spider
- public Transform cameraTransform; // The camera
- public float speed = 6f; // Horizontal speed of the spider
- public float turnSpeed = 30f; // The speed of turning the spider to align with the camera
- public Vector3 inputVector {
- get {
- return new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
- }
- }
- void Update() {
- // Read the input
- Vector3 cameraForward = cameraTransform.forward;
- Vector3 camNormal = transform.up;
- Vector3.OrthoNormalize(ref camNormal, ref cameraForward);
- // Moving the spider
- Quaternion cameraLookRotation = Quaternion.LookRotation(cameraForward, transform.up);
- transform.Translate(cameraLookRotation * inputVector.normalized * Time.deltaTime * speed * mechSpider.scale, Space.World);
-
- // Rotating the spider to camera forward
- transform.rotation = Quaternion.RotateTowards(transform.rotation, cameraLookRotation, Time.deltaTime * turnSpeed);
- }
- }
- }
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