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- using UnityEngine;
- using System.Collections;
- using RootMotion.FinalIK;
- namespace RootMotion.Demos {
- public class AimSwing : MonoBehaviour {
- public AimIK ik;
- [Tooltip("The direction of the animated weapon swing in character space. Tweak this value to adjust the aiming.")] public Vector3 animatedSwingDirection = Vector3.forward;
- void LateUpdate () {
- ik.solver.axis = ik.solver.transform.InverseTransformVector(ik.transform.rotation * animatedSwingDirection);
- }
- }
- }
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