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- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- namespace RootMotion {
- /*
- * Serialized content is used for caching serialized properties and their respective GUIContent and enforcing unified GUI layout.
- * */
- public struct SerializedContent {
- public SerializedProperty prop;
- public GUIContent guiContent;
-
- public SerializedContent(SerializedProperty prop, GUIContent guiContent) {
- this.prop = prop;
- this.guiContent = guiContent;
- }
- }
- }
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