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- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- namespace RootMotion {
- /*
- * Inspector contains helper methods for creating undoable custom inspectors with enforced layout, tooltips and styling
- * */
- public class Inspector {
-
- #region InspectorGUI tools
-
- public const int indent = 16;
-
- public delegate void DrawArrayElement(SerializedProperty prop, bool editHierarchy);
- public delegate void DrawArrayElementLabel(SerializedProperty prop, bool editHierarchy);
- public delegate void OnAddToArray(SerializedProperty prop);
-
- private static string arrayName;
- private static SerializedProperty property;
- private static SerializedProperty element;
-
- public static string GetArrayName(SerializedProperty array, string emptyName, string propertyName = "") {
- if (array.arraySize < 1) return emptyName;
- property = propertyName == ""? array.GetArrayElementAtIndex(0): array.GetArrayElementAtIndex(0).FindPropertyRelative(propertyName);
- return GetObjectReferenceName(property, emptyName);
- }
-
- public static string GetObjectReferenceName(SerializedProperty prop, string emptyName) {
- if (prop.objectReferenceValue == null) return emptyName;
- return prop.objectReferenceValue.name;
- }
-
- public static void AddArray(SerializedProperty prop, GUIContent guiContent, bool editHierarchy, bool changeOrder, DrawArrayElement drawArrayElement = null, OnAddToArray onAddToArray = null, DrawArrayElementLabel drawArrayElementLabel = null, bool showHeading = true) {
- int resetIndent = EditorGUI.indentLevel;
- // Array heading
- if (showHeading) {
- GUILayout.BeginHorizontal();
- GUILayout.Space(EditorGUI.indentLevel * indent);
-
- if (drawArrayElement == null) {
- GUILayout.Label(guiContent.text + " (" + prop.arraySize.ToString() + ")", GUILayout.Width(150));
- } else {
- EditorGUILayout.PropertyField(prop, new GUIContent(guiContent.text + " (" + prop.arraySize.ToString() + ")", string.Empty), false, GUILayout.Width(150));
- }
-
- GUILayout.EndHorizontal();
- }
-
- int deleteIndex = -1;
-
- if (drawArrayElement == null || !showHeading) prop.isExpanded = true;
-
- // Draw Array elements
- if (prop.isExpanded) {
- for(int i = 0; i < prop.arraySize; i++) {
- GUILayout.BeginHorizontal(); // Main
- GUILayout.Space(((EditorGUI.indentLevel + 1) * indent));
- GUILayout.BeginVertical();
-
- element = prop.GetArrayElementAtIndex(i);
- // Label
- GUILayout.BeginHorizontal();
-
- if (editHierarchy && GUILayout.Button(new GUIContent("-", "Remove"), changeOrder? EditorStyles.miniButtonLeft: EditorStyles.miniButton, GUILayout.Width(20))){
- deleteIndex = i;
- }
-
- if (changeOrder) {
- if (GUILayout.Button(new GUIContent("<", "Move up"), editHierarchy? EditorStyles.miniButtonMid: EditorStyles.miniButtonLeft, GUILayout.Width(20))) {
- int moveTo = i == 0? prop.arraySize - 1: i - 1;
- prop.MoveArrayElement(i, moveTo);
- prop.isExpanded = true;
- }
-
- if (GUILayout.Button(new GUIContent(">", "Move down"), EditorStyles.miniButtonRight, GUILayout.Width(20))) {
- int moveTo = i == prop.arraySize - 1? 0: i + 1;
- prop.MoveArrayElement(i, moveTo);
- prop.isExpanded = true;
- }
- }
-
- // Calling the DrawArrayElementLabel delegate
- if (drawArrayElementLabel != null) {
- drawArrayElementLabel(element, editHierarchy);
- }
-
- GUILayout.EndHorizontal(); // End Label
-
- // Array Element
- GUILayout.BeginVertical();
- if (element.isExpanded && drawArrayElement != null) {
- drawArrayElement(element, editHierarchy);
- }
- GUILayout.EndVertical();
-
- GUILayout.Space(5);
-
- GUILayout.EndVertical(); // End Style
- GUILayout.EndHorizontal(); // End Main
- }
-
- // Deleting array elements
- if (deleteIndex != -1) prop.DeleteArrayElementAtIndex(deleteIndex);
-
- // Adding array elements
- GUILayout.BeginHorizontal();
- GUILayout.Space(((EditorGUI.indentLevel + 1) * indent) + 4);
- GUILayout.BeginVertical();
-
- if (editHierarchy && GUILayout.Button(new GUIContent("+", "Add"), EditorStyles.miniButton, GUILayout.Width(20))) {
- prop.arraySize ++;
-
- if (onAddToArray != null) onAddToArray(prop.GetArrayElementAtIndex(prop.arraySize - 1));
- }
-
- GUILayout.EndVertical();
- GUILayout.EndHorizontal();
- }
-
- EditorGUI.indentLevel = resetIndent;
- }
-
- public static void AddContent(SerializedContent content, bool addChildren = false, params GUILayoutOption[] options) {
- EditorGUILayout.PropertyField(content.prop, content.guiContent, addChildren, options);
- }
-
- public static void AddClampedFloat(SerializedContent content, float min = 0f, float max = 1f, params GUILayoutOption[] options) {
- AddClampedFloat(content.prop, content.guiContent, min, max, options);
- }
-
- public static void AddClampedInt(SerializedContent content, int min = int.MinValue, int max = int.MaxValue, params GUILayoutOption[] options) {
- AddClampedInt(content.prop, content.guiContent, min, max, options);
- }
-
- public static void AddClampedFloat(SerializedProperty prop, GUIContent guiContent, float min = 0f, float max = 1f, params GUILayoutOption[] options) {
- EditorGUILayout.PropertyField(prop, guiContent, options);
- prop.floatValue = Mathf.Clamp(prop.floatValue, min, max);
- }
-
- public static void AddClampedInt(SerializedProperty prop, GUIContent guiContent, int min = int.MinValue, int max = int.MaxValue, params GUILayoutOption[] options) {
- EditorGUILayout.PropertyField(prop, guiContent, options);
- prop.intValue = Mathf.Clamp(prop.intValue, min, max);
- }
-
- public static void AddObjectReference(SerializedProperty prop, GUIContent guiContent, bool editHierarchy, int labelWidth, bool alignToEdge = true) {
- if (alignToEdge) GUILayout.BeginHorizontal();
- EditorGUILayout.LabelField(guiContent, GUILayout.MinWidth(labelWidth));
- if (editHierarchy) {
- EditorGUILayout.PropertyField(prop, GUIContent.none);
- } else {
- UnityEngine.Object obj = prop.objectReferenceValue;
- EditorGUILayout.LabelField(new GUIContent(obj != null? obj.name: "None"));
- }
- if (alignToEdge) GUILayout.EndHorizontal();
- }
-
- public static void AddObjectReference(SerializedProperty prop, GUIContent guiContent, bool editHierarchy, int labelWidth, int propWidth, bool alignToEdge = true) {
- //if (alignToEdge) GUILayout.BeginHorizontal();
- EditorGUILayout.LabelField(guiContent, GUILayout.Width(labelWidth));
- if (editHierarchy) {
- EditorGUILayout.PropertyField(prop, GUIContent.none, GUILayout.Width(propWidth));
- } else {
- UnityEngine.Object obj = prop.objectReferenceValue;
- EditorGUILayout.LabelField(new GUIContent(obj != null? obj.name: "None"), GUILayout.Width(propWidth));
- }
- //if (alignToEdge) GUILayout.EndHorizontal();
- }
-
- #endregion InspectorGUI tools
-
- #region SceneGUI tools
-
- public static bool Button(string name, string toolTip, Object undoObject, params GUILayoutOption[] options) {
- bool button = GUILayout.Button(new GUIContent(name, toolTip), options);
- if (button && !Application.isPlaying) Undo.RecordObject(undoObject, name);
- return button;
- }
-
- public static Object AddObject(Object input, string name, string toolTip, System.Type type, bool allowSceneObjects, Object undoObject, params GUILayoutOption[] options) {
- Object newValue = EditorGUILayout.ObjectField(new GUIContent(name, toolTip), input, type, allowSceneObjects, options);
-
- return RecordObject(input, newValue, name, undoObject);
- }
-
- public static System.Enum AddEnum(System.Enum input, string name, string toolTip, Object undoObject, params GUILayoutOption[] options) {
- System.Enum newValue = EditorGUILayout.EnumPopup(new GUIContent(name, toolTip), input, options);
-
- if (newValue.ToString() != input.ToString() && !Application.isPlaying) Undo.RecordObject(undoObject, name);
- return newValue;
- }
-
- public static void AddHorizontalSlider(ref float input, float leftValue, float rightValue, string name, string toolTip, Object undoObject, int labelWidth, int minWidth) {
- EditorGUILayout.BeginHorizontal();
-
- GUILayout.Label(new GUIContent(name, toolTip), GUILayout.Width(labelWidth));
-
- input = RecordObjectFloat(input, GUILayout.HorizontalSlider(input, leftValue, rightValue, GUILayout.MinWidth(minWidth)), name, undoObject);
- input = Mathf.Clamp(RecordObjectFloat(input, EditorGUILayout.FloatField(string.Empty, input, GUILayout.Width(75)), name, undoObject), leftValue, rightValue);
-
- EditorGUILayout.EndHorizontal();
- }
-
- public static void AddFloat(ref float input, string name, string toolTip, Object undoObject, float min = -Mathf.Infinity, float max = Mathf.Infinity, params GUILayoutOption[] options) {
- input = Mathf.Clamp(RecordObjectFloat(input, EditorGUILayout.FloatField(new GUIContent(name, toolTip), input, options), name, undoObject), min, max);
- }
-
- public static void AddInt(ref int input, string name, string toolTip, Object undoObject, int min = -int.MaxValue, int max = int.MaxValue, params GUILayoutOption[] options) {
- input = Mathf.Clamp((int)RecordObjectFloat((float)input, (float)EditorGUILayout.IntField(new GUIContent(name, toolTip), input, options), name, undoObject), min, max);
- }
-
- public static void AddBool(ref bool input, string name, string toolTip, Object undoObject) {
- bool newValue = EditorGUILayout.Toggle(new GUIContent(name, toolTip), input);
-
- if (newValue != input && !Application.isPlaying) {
- Undo.RecordObject(undoObject, name);
- }
-
- input = newValue;
- }
-
- public static void AddVector3(ref Vector3 input, string name, Object undoObject, params GUILayoutOption[] options) {
- Vector3 newValue = EditorGUILayout.Vector3Field(name, input, options);
-
- if (newValue != input && !Application.isPlaying) {
- Undo.RecordObject(undoObject, name);
- }
-
- input = newValue;
- }
-
- private static float RecordObjectFloat(float input, float newValue, string name, Object undoObject) {
- if (newValue != input && !Application.isPlaying) Undo.RecordObject(undoObject, name);
- return newValue;
- }
-
- private static Object RecordObject(Object input, Object newValue, string name, Object undoObject) {
- if (newValue != input && !Application.isPlaying) Undo.RecordObject(undoObject, name);
- return newValue;
- }
-
- #endregion SceneGUI tools
- #region Platform dependent
- public static void SphereCap(int controlID, Vector3 position, Quaternion rotation, float size) {
- #if UNITY_5_6_OR_NEWER
- Handles.SphereHandleCap(controlID, position, rotation, size, EventType.Repaint);
- #else
- Handles.SphereCap(controlID, position, rotation, size);
- #endif
- }
- public static void CubeCap(int controlID, Vector3 position, Quaternion rotation, float size) {
- #if UNITY_5_6_OR_NEWER
- Handles.CubeHandleCap(controlID, position, rotation, size, EventType.Repaint);
- #else
- Handles.CubeCap(controlID, position, rotation, size);
- #endif
- }
- public static void ConeCap(int controlID, Vector3 position, Quaternion rotation, float size) {
- #if UNITY_5_6_OR_NEWER
- Handles.ConeHandleCap(controlID, position, rotation, size, EventType.Repaint);
- #else
- Handles.ConeCap(controlID, position, rotation, size);
- #endif
- }
- public static void ArrowCap(int controlID, Vector3 position, Quaternion rotation, float size) {
- #if UNITY_5_6_OR_NEWER
- Handles.ArrowHandleCap(controlID, position, rotation, size, EventType.Repaint);
- #else
- Handles.ArrowCap(controlID, position, rotation, size);
- #endif
- }
- public static void CircleCap(int controlID, Vector3 position, Quaternion rotation, float size) {
- #if UNITY_5_6_OR_NEWER
- Handles.CircleHandleCap(controlID, position, rotation, size, EventType.Repaint);
- #else
- Handles.CircleCap(controlID, position, rotation, size);
- #endif
- }
- public static void DotCap(int controlID, Vector3 position, Quaternion rotation, float size) {
- #if UNITY_5_6_OR_NEWER
- Handles.DotHandleCap(controlID, position, rotation, size, EventType.Repaint);
- #else
- Handles.DotCap(controlID, position, rotation, size);
- #endif
- }
- public static bool DotButton(Vector3 position, Quaternion direction, float size, float pickSize) {
- #if UNITY_5_6_OR_NEWER
- return Handles.Button(position, direction, size, pickSize, Handles.DotHandleCap);
- #else
- return Handles.Button(position, direction, size, pickSize, Handles.DotCap);
- #endif
- }
- public static bool SphereButton(Vector3 position, Quaternion direction, float size, float pickSize) {
- #if UNITY_5_6_OR_NEWER
- return Handles.Button(position, direction, size, pickSize, Handles.SphereHandleCap);
- #else
- return Handles.Button(position, direction, size, pickSize, Handles.SphereCap);
- #endif
- }
- public static float ScaleValueHandleSphere(float value, Vector3 position, Quaternion rotation, float size, float snap) {
- #if UNITY_5_6_OR_NEWER
- return Handles.ScaleValueHandle(value, position, rotation, size, Handles.SphereHandleCap, snap);
- #else
- return Handles.ScaleValueHandle(value, position, rotation, size, Handles.SphereCap, snap);
- #endif
- }
- #endregion Platform dependent
- }
- }
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