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- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- namespace RootMotion {
- /*
- * Custom inspector for BipedReferences
- * */
- public class BipedReferencesInspector: Inspector {
- /*
- * Draws the default property, returns true if modified
- * */
- public static bool AddModifiedInspector(SerializedProperty prop) {
- EditorGUILayout.PropertyField(prop, true);
-
- if (prop.isExpanded) EditorGUILayout.Space();
-
- // If references have changed reinitiate the bipedIK.
- if (prop.serializedObject.ApplyModifiedProperties()) return true;
-
- return false;
- }
- }
- }
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