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- using UnityEditor;
- using UnityEngine;
- using System.Collections;
- namespace RootMotion.FinalIK {
- /*
- * Custom inspector for VRIK.
- * */
- [CustomEditor(typeof(VRIK))]
- public class VRIKInspector : Editor {
- private VRIK script { get { return target as VRIK; }}
- private MonoScript monoScript;
- void OnEnable() {
- if (serializedObject == null) return;
- // Changing the script execution order
- if (!Application.isPlaying) {
- monoScript = MonoScript.FromMonoBehaviour(script as MonoBehaviour);
- int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
- if (currentExecutionOrder != 9998) MonoImporter.SetExecutionOrder(monoScript, 9998);
- if (script.references.isEmpty) script.AutoDetectReferences();
- script.solver.DefaultAnimationCurves();
- script.solver.GuessHandOrientations(script.references, true);
- // TODO Set dirty
- }
- }
- }
- }
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