VRIKInspector.cs 890 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.Collections;
  4. namespace RootMotion.FinalIK {
  5. /*
  6. * Custom inspector for VRIK.
  7. * */
  8. [CustomEditor(typeof(VRIK))]
  9. public class VRIKInspector : Editor {
  10. private VRIK script { get { return target as VRIK; }}
  11. private MonoScript monoScript;
  12. void OnEnable() {
  13. if (serializedObject == null) return;
  14. // Changing the script execution order
  15. if (!Application.isPlaying) {
  16. monoScript = MonoScript.FromMonoBehaviour(script as MonoBehaviour);
  17. int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
  18. if (currentExecutionOrder != 9998) MonoImporter.SetExecutionOrder(monoScript, 9998);
  19. if (script.references.isEmpty) script.AutoDetectReferences();
  20. script.solver.DefaultAnimationCurves();
  21. script.solver.GuessHandOrientations(script.references, true);
  22. // TODO Set dirty
  23. }
  24. }
  25. }
  26. }