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- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- namespace RootMotion.FinalIK {
- // Custom scene view helpers for the InteractionTrigger
- [CustomEditor(typeof(InteractionTrigger))]
- public class InteractionTriggerInspector : Editor {
- private InteractionTrigger script { get { return target as InteractionTrigger; }}
-
- void OnSceneGUI() {
- if (!script.enabled) return;
- var collider = script.GetComponent<Collider>();
- if (collider != null)
- collider.isTrigger = true;
- else {
- Warning.Log ("InteractionTrigger requires a Collider component.", script.transform, true);
- return;
- }
-
- if (script.ranges.Length == 0) return;
-
- for (int i = 0; i < script.ranges.Length; i++) {
- DrawRange (script.ranges[i], i);
- }
-
- Handles.BeginGUI();
- int h = script.ranges.Length * 18;
- GUILayout.BeginArea(new Rect(10, 10, 200, h + 25), "InteractionTrigger Visualization", "Window");
-
- // Rotating display
- for (int i = 0; i < script.ranges.Length; i++) {
- script.ranges[i].show = GUILayout.Toggle(script.ranges[i].show, new GUIContent(" Show Range " + i.ToString() + ": " + script.ranges[i].name, string.Empty));
- }
-
- GUILayout.EndArea();
- Handles.EndGUI();
- }
-
- private void DrawRange(InteractionTrigger.Range range, int index) {
- range.name = string.Empty;
- for (int i = 0; i < range.interactions.Length; i++) {
- if (range.name.Length > 50) {
- range.name += "...";
- break;
- }
-
- if (i > 0) range.name += "; ";
-
- for (int e = 0; e < range.interactions[i].effectors.Length; e++) {
- if (e > 0) range.name += ", ";
- range.name += range.interactions[i].effectors[e].ToString();
- }
-
- if (range.interactions[i].interactionObject != null) {
- range.name += ": " + range.interactions[i].interactionObject.name;
- }
-
- }
-
- if (!range.show) return;
-
- Color color = GetColor(index);
- Handles.color = color;
- GUI.color = color;
-
- // Character Position
- DrawCharacterPosition(range, index);
-
- // Camera Position
- DrawCameraPosition(range, index);
-
- Handles.color = Color.white;
- GUI.color = Color.white;
- }
-
- private void DrawCharacterPosition(InteractionTrigger.Range range, int index) {
- Vector3 labelPosition = script.transform.position - Vector3.up * index * 0.05f;
-
- if (!range.characterPosition.use) {
- Handles.Label(labelPosition, "Character Position is not used for Range " + index.ToString() + ": " + range.name);
- return;
- }
- range.characterPosition.radius = Mathf.Max(range.characterPosition.radius, 0f);
- if (range.characterPosition.radius <= 0f) {
- Handles.Label(labelPosition, "Character Position radius is zero for Range " + index.ToString() + ": " + range.name);
- return;
- }
- if (range.characterPosition.maxAngle <= 0f) {
- Handles.Label(labelPosition, "Character Position max angle is zero for Range " + index.ToString() + ": " + range.name);
- return;
- }
-
- Vector3 f = script.transform.forward;
- if (range.characterPosition.fixYAxis) f.y = 0f;
- if (f == Vector3.zero) {
- Handles.Label(script.transform.position - Vector3.up * index * 0.05f, "Invalid rotation of InteractionTrigger for Range " + index.ToString() + ": " + range.name);
- return; // Singularity
- }
-
- Quaternion triggerRotation = Quaternion.LookRotation(f, (range.characterPosition.fixYAxis? Vector3.up: script.transform.up));
-
- Vector3 position = script.transform.position + triggerRotation * range.characterPosition.offset3D;
-
- Vector3 direction = triggerRotation * range.characterPosition.direction3D;
-
- Quaternion rotation = direction == Vector3.zero? triggerRotation: Quaternion.LookRotation(direction, (range.characterPosition.fixYAxis? Vector3.up: script.transform.up));
- Vector3 up = rotation * Vector3.up;
- Vector3 forward = rotation * Vector3.forward;
-
- Handles.DrawWireDisc(position, up, range.characterPosition.radius);
-
- if (range.characterPosition.orbit) {
- float mag = range.characterPosition.offset.magnitude;
-
- if (mag - range.characterPosition.radius > 0f) {
- Handles.DrawWireDisc(script.transform.position, up, mag - range.characterPosition.radius);
- }
-
- Handles.DrawWireDisc(script.transform.position, up, mag + range.characterPosition.radius);
- }
-
- Vector3 x = forward * range.characterPosition.radius;
- Quaternion q = Quaternion.AngleAxis(-range.characterPosition.maxAngle, up);
-
- Vector3 dir = q * x;
-
- if (direction != Vector3.zero && range.characterPosition.maxAngle < 180f) {
- Handles.DrawLine(position, position + x);
- Inspector.DotCap(0, position + x, Quaternion.identity, range.characterPosition.radius * 0.01f);
- }
-
- Handles.Label(position - Vector3.up * index * 0.05f, "Character Position for Range " + index.ToString() + ": " + range.name);
-
- Color color = Handles.color;
- Color transparent = new Color(color.r, color.g, color.b, 0.3f);
- Handles.color = transparent;
-
- Handles.DrawSolidArc(position, up, dir, range.characterPosition.maxAngle * 2f, range.characterPosition.radius);
-
- Handles.color = color;
- }
-
- private void DrawCameraPosition(InteractionTrigger.Range range, int index) {
- if (range.cameraPosition.lookAtTarget == null) return;
-
- Vector3 labelPosition = range.cameraPosition.lookAtTarget.transform.position - Vector3.up * index * 0.05f;
-
- if (range.cameraPosition.direction == Vector3.zero) {
- Handles.Label(labelPosition, "Camera Position direction is Vector3.zero for Range" + index.ToString() + ": " + range.name);
- return;
- }
- if (range.cameraPosition.maxAngle <= 0f) {
- Handles.Label(labelPosition, "Camera Position max angle is zero for Range" + index.ToString() + ": " + range.name);
- return;
- }
- range.cameraPosition.maxDistance = Mathf.Max(range.cameraPosition.maxDistance, 0f);
- if (range.cameraPosition.maxDistance <= 0f) {
- Handles.Label(labelPosition, "Camera Position Max Distance is zero for Range" + index.ToString() + ": " + range.name);
- return;
- }
-
- Quaternion targetRotation = range.cameraPosition.GetRotation();
- Vector3 position = range.cameraPosition.lookAtTarget.transform.position;
-
- Vector3 direction = targetRotation * range.cameraPosition.direction;
- direction = direction.normalized * range.cameraPosition.maxDistance;
-
- Handles.DrawLine(position, position + direction);
- Inspector.DotCap(0, position + direction, Quaternion.identity, 0.005f);
-
- Handles.Label(position + direction * 1.1f, "Camera Position for Range " + index.ToString() + ": " + range.name);
-
- if (range.cameraPosition.maxAngle >= 180f) return;
-
- float r = Mathf.Sin(range.cameraPosition.maxAngle * Mathf.Deg2Rad) * range.cameraPosition.maxDistance;
- float d = Mathf.Cos(range.cameraPosition.maxAngle * Mathf.Deg2Rad) * range.cameraPosition.maxDistance;
-
- Quaternion rotation = targetRotation * Quaternion.LookRotation(range.cameraPosition.direction);
-
- Inspector.CircleCap(0, position + direction.normalized * d, rotation, r);
-
- if (SceneView.lastActiveSceneView != null && SceneView.lastActiveSceneView.camera != null) {
- //Vector3 c = Vector3.Cross(direction, SceneView.lastActiveSceneView.camera.transform.forward);
- Vector3 c = Vector3.Cross(direction, (range.cameraPosition.lookAtTarget.transform.position - SceneView.lastActiveSceneView.camera.transform.position).normalized);
- c = Vector3.Cross(direction, c);
- Quaternion dirRotation = Quaternion.AngleAxis(range.cameraPosition.maxAngle, c);
- Vector3 dir3 = dirRotation * direction;
- Handles.DrawLine(position, position + dir3);
-
- Vector3 dir4 = Quaternion.Inverse(dirRotation) * direction;
- Handles.DrawLine(position, position + dir4);
-
- Handles.DrawWireArc(position, -c, dir3, range.cameraPosition.maxAngle * 2, range.cameraPosition.maxDistance);
- }
- }
-
- private static Color GetColor(int index) {
- float i = (float)index + 1f;
- return new Color(1f / i, i * 0.1f, (i * i) + 0.1f);
- }
- }
- }
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