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- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- namespace RootMotion.FinalIK {
- // Custom inspector for IKExecutionOrder
- [CustomEditor(typeof(IKExecutionOrder))]
- public class IKExecutionOrderInspector : Editor {
- private IKExecutionOrder script { get { return target as IKExecutionOrder; }}
- private MonoScript monoScript;
- void OnEnable() {
- if (serializedObject == null) return;
-
- // Changing the script execution order
- if (!Application.isPlaying) {
- int executionOrder = 9996;
- monoScript = MonoScript.FromMonoBehaviour(script);
- int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
- if (currentExecutionOrder != executionOrder) MonoImporter.SetExecutionOrder(monoScript, executionOrder);
- }
- }
- }
- }
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