GroundingInspector.cs 369 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. using System.Collections;
  4. namespace RootMotion.FinalIK {
  5. public class GroundingInspector : Editor {
  6. public static void Visualize(Grounding grounding, Transform root, Transform foot) {
  7. Inspector.SphereCap (0, foot.position + root.forward * grounding.footCenterOffset, root.rotation, grounding.footRadius * 2f);
  8. }
  9. }
  10. }