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- using UnityEditor;
- using UnityEngine;
- using System.Collections;
- namespace RootMotion.FinalIK {
- /*
- * Custom inspector for AimIK.
- * */
- [CustomEditor(typeof(AimIK))]
- public class AimIKInspector : IKInspector {
-
- private AimIK script { get { return target as AimIK; }}
- protected override MonoBehaviour GetMonoBehaviour(out int executionOrder) {
- executionOrder = 9997;
- return script;
- }
-
- protected override void OnApplyModifiedProperties() {
- if (!Application.isPlaying) script.solver.Initiate(script.transform);
- }
-
- protected override void AddInspector() {
- // Draw the inspector for IKSolverAim
- IKSolverAimInspector.AddInspector(solver, !Application.isPlaying);
- // Warning box
- string message = string.Empty;
- if (!script.solver.IsValid(ref message)) AddWarningBox(message);
- }
-
- void OnSceneGUI() {
- // Draw the scene veiw helpers
- IKSolverAimInspector.AddScene(script.solver, new Color(1f, 0f, 0.5f, 1f), true);
- }
- }
- }
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