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- using UnityEngine;
- using UnityEditor;
- using System.IO;
- using System;
- namespace RootMotion
- {
- public class SaveClipFolderPanel : EditorWindow
- {
- public static string Apply(string currentPath)
- {
- string path = EditorUtility.SaveFolderPanel("Save clip(s) to folder", currentPath, "");
- if (path.Length != 0)
- {
- return path.Substring(path.IndexOf("Assets/"));
- }
- return currentPath;
- }
- }
- }
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