MegaZStretchWarpEditor.cs 1.1 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaZStretchWarp))]
  4. public class MegaZStretchWarpEditor : MegaWarpEditor
  5. {
  6. [MenuItem("GameObject/Create Other/MegaFiers/Warps/ZStretch")]
  7. static void CreateStarShape() { CreateWarp("ZStretch", typeof(MegaZStretchWarp)); }
  8. public override string GetHelpString() { return "ZStretch Warp Modifier by Chris West"; }
  9. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\stretch_help.png"); }
  10. public override bool Inspector()
  11. {
  12. MegaZStretchWarp mod = (MegaZStretchWarp)target;
  13. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  14. EditorGUIUtility.LookLikeControls();
  15. #endif
  16. mod.amount = EditorGUILayout.FloatField("Amount", mod.amount);
  17. mod.amplify = EditorGUILayout.FloatField("Amplify", mod.amplify);
  18. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  19. mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion);
  20. mod.from = EditorGUILayout.FloatField("From", mod.from);
  21. mod.to = EditorGUILayout.FloatField("To", mod.to);
  22. return false;
  23. }
  24. }