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- using UnityEngine;
- using UnityEditor;
- [CanEditMultipleObjects, CustomEditor(typeof(MegaWavingWarp))]
- public class MegaWavingWarpEditor : MegaWarpEditor
- {
- [MenuItem("GameObject/Create Other/MegaFiers/Warps/Waving")]
- static void CreateStarShape() { CreateWarp("Waving", typeof(MegaWavingWarp)); }
- public override string GetHelpString() { return "Waving Warp Modifier by Chris West"; }
- public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); }
- public override bool Inspector()
- {
- MegaWavingWarp mod = (MegaWavingWarp)target;
- #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
- EditorGUIUtility.LookLikeControls();
- #endif
- mod.amp = EditorGUILayout.FloatField("Amp", mod.amp * 100.0f) * 0.01f;
- mod.wave = EditorGUILayout.FloatField("Wave", mod.wave);
- mod.phase = EditorGUILayout.FloatField("Phase", mod.phase);
- mod.Decay = EditorGUILayout.FloatField("Decay", mod.Decay);
- mod.animate = EditorGUILayout.Toggle("Animate", mod.animate);
- mod.Speed = EditorGUILayout.FloatField("Speed", mod.Speed);
- mod.waveaxis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.waveaxis);
- return false;
- }
- }
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