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- using UnityEngine;
- using UnityEditor;
- [CanEditMultipleObjects, CustomEditor(typeof(MegaWaveWarp))]
- public class MegaWaveWarpEditor : MegaWarpEditor
- {
- [MenuItem("GameObject/Create Other/MegaFiers/Warps/Wave")]
- static void CreateStarShape() { CreateWarp("Wave", typeof(MegaWaveWarp)); }
- public override string GetHelpString() { return "Wave Warp Modifier by Chris West"; }
- public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("wave_help.png"); }
- public override bool Inspector()
- {
- MegaWaveWarp mod = (MegaWaveWarp)target;
- #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
- EditorGUIUtility.LookLikeControls();
- #endif
- mod.amp = EditorGUILayout.FloatField("Amp", mod.amp);
- mod.amp2 = EditorGUILayout.FloatField("Amp 2", mod.amp2);
- mod.wave = EditorGUILayout.FloatField("Wave", mod.wave);
- mod.phase = EditorGUILayout.FloatField("Phase", mod.phase);
- mod.Decay = EditorGUILayout.FloatField("Decay", mod.Decay);
- mod.animate = EditorGUILayout.Toggle("Animate", mod.animate);
- mod.Speed = EditorGUILayout.FloatField("Speed", mod.Speed);
- mod.divs = EditorGUILayout.IntField("Divs", mod.divs);
- mod.numSegs = EditorGUILayout.IntField("Num Segs", mod.numSegs);
- mod.numSides = EditorGUILayout.IntField("Num Sides", mod.numSides);
- return false;
- }
- }
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