MegaRippleWarpEditor.cs 1.4 KB

12345678910111213141516171819202122232425262728293031323334
  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaRippleWarp))]
  4. public class MegaRippleWarpEditor : MegaWarpEditor
  5. {
  6. [MenuItem("GameObject/Create Other/MegaFiers/Warps/Ripple")]
  7. static void CreateStarShape() { CreateWarp("Ripple", typeof(MegaRippleWarp)); }
  8. public override string GetHelpString() { return "Ripple Warp Modifier by Chris West"; }
  9. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("ripple_help.png"); }
  10. public override bool Inspector()
  11. {
  12. MegaRippleWarp mod = (MegaRippleWarp)target;
  13. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  14. EditorGUIUtility.LookLikeControls();
  15. #endif
  16. mod.amp = EditorGUILayout.FloatField("Amp", mod.amp);
  17. mod.amp2 = EditorGUILayout.FloatField("Amp 2", mod.amp2);
  18. mod.flex = EditorGUILayout.FloatField("Flex", mod.flex);
  19. mod.wave = EditorGUILayout.FloatField("Wave", mod.wave);
  20. mod.phase = EditorGUILayout.FloatField("Phase", mod.phase);
  21. mod.Decay = EditorGUILayout.FloatField("Decay", mod.Decay);
  22. mod.animate = EditorGUILayout.Toggle("Animate", mod.animate);
  23. mod.Speed = EditorGUILayout.FloatField("Speed", mod.Speed);
  24. mod.radius = EditorGUILayout.FloatField("Radius", mod.radius);
  25. mod.segments = EditorGUILayout.IntField("Segments", mod.segments);
  26. mod.circles = EditorGUILayout.IntField("Circles", mod.circles);
  27. return false;
  28. }
  29. }