MegaHumpWarpEditor.cs 1.1 KB

1234567891011121314151617181920212223242526272829
  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaHumpWarp))]
  4. public class MegaHumpWarpEditor : MegaWarpEditor
  5. {
  6. [MenuItem("GameObject/Create Other/MegaFiers/Warps/Hump")]
  7. static void CreateStarShape() { CreateWarp("Hump", typeof(MegaHumpWarp)); }
  8. public override string GetHelpString() { return "Hump Warp Modifier by Chris West"; }
  9. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\hump_help.png"); }
  10. public override bool Inspector()
  11. {
  12. MegaHumpWarp mod = (MegaHumpWarp)target;
  13. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  14. EditorGUIUtility.LookLikeControls();
  15. #endif
  16. mod.amount = EditorGUILayout.FloatField("Amount", mod.amount);
  17. mod.cycles = EditorGUILayout.FloatField("Cycles", mod.cycles);
  18. mod.phase = EditorGUILayout.FloatField("Phase", mod.phase);
  19. mod.animate = EditorGUILayout.Toggle("Animate", mod.animate);
  20. mod.speed = EditorGUILayout.FloatField("Speed", mod.speed);
  21. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  22. return false;
  23. }
  24. }