MegaGlobeWarpEditor.cs 1.3 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaGlobeWarp))]
  4. public class MegaGlobeWarpEditor : MegaWarpEditor
  5. {
  6. [MenuItem("GameObject/Create Other/MegaFiers/Warps/Globe")]
  7. static void CreateStarShape() { CreateWarp("Globe", typeof(MegaGlobeWarp)); }
  8. public override string GetHelpString() { return "Globe Warp Modifier by Chris West"; }
  9. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); }
  10. public override bool Inspector()
  11. {
  12. MegaGlobeWarp mod = (MegaGlobeWarp)target;
  13. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  14. EditorGUIUtility.LookLikeControls();
  15. #endif
  16. mod.radius = EditorGUILayout.FloatField("Radius", mod.radius);
  17. mod.linkRadii = EditorGUILayout.Toggle("Link Radii", mod.linkRadii);
  18. if ( !mod.linkRadii )
  19. mod.radius1 = EditorGUILayout.FloatField("Radius1", mod.radius1);
  20. mod.dir = EditorGUILayout.FloatField("Dir", mod.dir);
  21. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  22. mod.twoaxis = EditorGUILayout.BeginToggleGroup("Two Axis", mod.twoaxis);
  23. mod.dir1 = EditorGUILayout.FloatField("Dir1", mod.dir1);
  24. mod.axis1 = (MegaAxis)EditorGUILayout.EnumPopup("Axis1", mod.axis1);
  25. EditorGUILayout.EndToggleGroup();
  26. return false;
  27. }
  28. }