MegaDeformableEditor.cs 1.2 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaDeformable))]
  4. public class MegaDeformableEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Deformable Modifier by Chris West"; }
  7. public override bool Inspector()
  8. {
  9. MegaDeformable mod = (MegaDeformable)target;
  10. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  11. EditorGUIUtility.LookLikeControls();
  12. #endif
  13. mod.Hardness = EditorGUILayout.FloatField("Hardness", mod.Hardness);
  14. Texture2D hmap = (Texture2D)EditorGUILayout.ObjectField("Hardness Map", mod.HardnessMap, typeof(Texture2D), true);
  15. if ( hmap != mod.HardnessMap )
  16. {
  17. mod.HardnessMap = hmap;
  18. mod.LoadMap();
  19. }
  20. mod.impactFactor = EditorGUILayout.FloatField("Impact Factor", mod.impactFactor);
  21. mod.ColForce = EditorGUILayout.FloatField("Collision Force", mod.ColForce);
  22. mod.MaxVertexMov = EditorGUILayout.FloatField("Max Vertex Move", mod.MaxVertexMov);
  23. mod.DeformedVertexColor = EditorGUILayout.ColorField("Deformed Color", mod.DeformedVertexColor);
  24. mod.usedecay = EditorGUILayout.BeginToggleGroup("Use Decay", mod.usedecay);
  25. mod.decay = EditorGUILayout.FloatField("Decay", mod.decay);
  26. EditorGUILayout.EndToggleGroup();
  27. return false;
  28. }
  29. }