Unitychan_chara_eye.shader 683 B

12345678910111213141516171819202122232425262728293031323334353637383940
  1. Shader "UnityChan/EyeMC"
  2. {
  3. Properties
  4. {
  5. _Color ("Main Color", Color) = (1, 1, 1, 1)
  6. _ShadowColor ("Shadow Color", Color) = (0.8, 0.8, 1, 1)
  7. _MainTex ("Diffuse", 2D) = "white" {}
  8. _FalloffSampler ("Falloff Control", 2D) = "white" {}
  9. _RimLightSampler ("RimLight Control", 2D) = "white" {}
  10. }
  11. SubShader
  12. {
  13. Tags
  14. {
  15. "RenderType"="Opaque"
  16. "Queue"="Geometry"
  17. "LightMode"="ForwardBase"
  18. }
  19. Pass
  20. {
  21. Cull Back
  22. ZTest LEqual
  23. CGPROGRAM
  24. #pragma multi_compile_fwdbase
  25. #pragma target 3.0
  26. #pragma vertex vert
  27. #pragma fragment frag
  28. #include "UnityCG.cginc"
  29. #include "AutoLight.cginc"
  30. #include "CharaSkin.cg"
  31. ENDCG
  32. }
  33. }
  34. FallBack "Transparent/Cutout/Diffuse"
  35. }