RoleCustomBoneData.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace MetaClient
  5. {
  6. public class RoleCustomData
  7. {
  8. public Dictionary<int, PartData> bodyList;
  9. public Dictionary<int, PartData> faceList;
  10. public Dictionary<string, Vector3> orginLocalScaleList;
  11. public Dictionary<string, Vector3> orginLocalPositionList;
  12. public Dictionary<string, Quaternion> orginLocalRotationList;
  13. public RoleCustomData ()
  14. {
  15. bodyList = new Dictionary<int, PartData>();
  16. faceList = new Dictionary<int, PartData>();
  17. orginLocalScaleList = new Dictionary<string, Vector3>();
  18. orginLocalPositionList = new Dictionary<string, Vector3>();
  19. orginLocalRotationList = new Dictionary<string, Quaternion>();
  20. }
  21. }
  22. public class PartData
  23. {
  24. public EditableBodyPart part;
  25. public ModifyType modifyType;
  26. public float floatValue;
  27. public Vector3 vecValue;
  28. public string pathValue;
  29. public PartData(EditableBodyPart p, ModifyType type)
  30. {
  31. part = p;
  32. modifyType = type;
  33. floatValue = 1;
  34. vecValue = Vector3.zero;
  35. pathValue = "";
  36. }
  37. }
  38. }