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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using UnityEngine;
- using UnityEngine.UI;
- using UnityGameFramework.Runtime;
- namespace MetaClient
- {
- /// <summary>
- /// uGUI 界面组辅助器。
- /// </summary>
- public class UGuiGroupHelper : UIGroupHelperBase
- {
- public const int DepthFactor = 10000;
- private int m_Depth = 0;
- private Canvas m_CachedCanvas = null;
- /// <summary>
- /// 设置界面组深度。
- /// </summary>
- /// <param name="depth">界面组深度。</param>
- public override void SetDepth(int depth)
- {
- m_Depth = depth;
- m_CachedCanvas.overrideSorting = true;
- m_CachedCanvas.sortingOrder = DepthFactor * depth;
- }
- private void Awake()
- {
- m_CachedCanvas = gameObject.GetOrAddComponent<Canvas>();
- gameObject.GetOrAddComponent<GraphicRaycaster>();
- }
- private void Start()
- {
- m_CachedCanvas.overrideSorting = true;
- m_CachedCanvas.sortingOrder = DepthFactor * m_Depth;
- RectTransform transform = GetComponent<RectTransform>();
- transform.anchorMin = Vector2.zero;
- transform.anchorMax = Vector2.one;
- transform.anchoredPosition = Vector2.zero;
- transform.sizeDelta = Vector2.zero;
- }
- }
- }
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